Could you tell a bit more about the game: - What Android version are you testing on? - Do you draw graphics using OpenGL ES or Canvas? - How many bitmaps or textures do you use at a time? - What's the average resolution and bit depth of your bitmaps / textures? - Do you scale or process bitmaps on load, if so how does that code look like? - Do you also use MediaPlayer / SoundPool? If yes how many instances of them and how many sounds are loaded into your SoundPool? What are their bitrates, mono/stereo? - Do you get that OOM exception while creating a new bitmap object?
On Wednesday, February 12, 2014 4:41:39 PM UTC-6, firebreather wrote: > > i'm recycling large bitmap files for my game in hopes of avoiding out of > memory errors. however the system does not appear to be making the memory > available for new bitmap allocation and no matter how many bitmaps I > recycle it always appears to crashe at the same time as if I didn't recycle > anything. I'm using system.gc to force garbage collection after every > .recycle command, but it doesn't seem to make a difference. neither > does view.getResources().flushLayoutCache(); or > view.destroyDrawingCache();. > here is the log: > > 02-12 16:24:45.006: D/dalvikvm(1627): GC_EXPLICIT freed 3113K, 20% free > 25450K/31751K, paused 77ms+47ms > 02-12 16:24:45.006: D/MainGamePanel(1627): in main after gc > 02-12 16:24:46.966: D/dalvikvm(1627): GC_CONCURRENT freed <1K, 14% free > 27403K/31751K, paused 35ms+140ms > 02-12 16:24:52.975: D/dalvikvm(1627): GC_CONCURRENT freed 2546K, 16% free > 26871K/31751K, paused 60ms+91ms > 02-12 16:25:35.253: D/dalvikvm(1627): GC_CONCURRENT freed 1742K, 15% free > 27138K/31751K, paused 51ms+44ms > 02-12 16:26:38.351: D/dalvikvm(1627): GC_CONCURRENT freed 1923K, 15% free > 27226K/31751K, paused 87ms+69ms > 02-12 16:28:03.941: D/dalvikvm(1627): GC_CONCURRENT freed 3577K, 20% free > 25696K/31751K, paused 26ms+57ms > 02-12 16:28:08.879: D/Datapool(1627): recycle called > 02-12 16:28:10.356: D/dalvikvm(1627): GC_EXPLICIT freed 934K, 20% free > 25578K/31751K, paused 73ms+73ms > 02-12 16:28:10.356: D/Datapool(1627): system.gc called > 02-12 16:28:12.356: D/dalvikvm(1627): GC_EXPLICIT freed 732K, 22% free > 24845K/31751K, paused 60ms+66ms > 02-12 16:28:12.356: D/Datapool(1627): system.gc called > 02-12 16:28:13.536: D/dalvikvm(1627): GC_FOR_ALLOC freed 85K, 23% free > 24760K/31751K, paused 1128ms > 02-12 16:28:13.756: I/dalvikvm-heap(1627): Grow heap (frag case) to > 26.915MB for 2797584-byte allocation > 02-12 16:28:15.486: D/dalvikvm(1627): GC_CONCURRENT freed 0K, 14% free > 27492K/31751K, paused 79ms+114ms > 02-12 16:28:17.428: D/dalvikvm(1627): GC_FOR_ALLOC freed 0K, 14% free > 27492K/31751K, paused 649ms > 02-12 16:28:17.428: I/dalvikvm-heap(1627): Forcing collection of > SoftReferences for 1243076-byte allocation > 02-12 16:28:18.715: D/dalvikvm(1627): GC_BEFORE_OOM freed 0K, 14% free > 27492K/31751K, paused 1276ms > 02-12 16:28:18.715: E/dalvikvm-heap(1627): Out of memory on a 1243076-byte > allocation. > > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

