Hi Harri,
thanks for the interest. It seems though that I was mistaken. There is
something wrong with my project. I verified that the standard OpenGL ES 2
example included in the NDK works fine with the native resolution. I yet
don't understand exactly where, but it's clear the fault is in my project
and nowhere else.
Best Regards
Anton
On Fri, May 23, 2014 at 9:59 PM, Harri Smatt <[email protected]> wrote:
> Whoops,
>
> It was supposed to read Renderer.onSurfaceChanged instead..
>
> --
> H
> On May 23, 2014 10:56 PM, "Harri Smatt" <[email protected]> wrote:
>
>> Hi,
>>
>> Interesting. What OpenGL context size are you seeing in
>> Renderer.onSurfaceCreated method then?
>>
>> --
>> H
>>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to [email protected]
> To unsubscribe from this group, send email to
> [email protected]
> For more options, visit this group at
> http://groups.google.com/group/android-developers?hl=en
> ---
> You received this message because you are subscribed to the Google Groups
> "Android Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> For more options, visit https://groups.google.com/d/optout.
>
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
---
You received this message because you are subscribed to the Google Groups
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
For more options, visit https://groups.google.com/d/optout.