Oh.. Are we going to be able to do subscriptions like that?  I was
only aware of a one-time fee for app licenses.

On Feb 12, 12:36 pm, Mattaku Betsujin <[email protected]>
wrote:
> How about charging for the apps using a "service model"
>
> You could name you apps like
>
> com.foobar.theapp2009q1
>  com.foobar.theapp2009q2
>  com.foobar.theapp2009q3 com.foobar.theapp2009q4
>
> When version X expires, the app can launch an Intent to point the user to
> the newer version. This way it should be seamless.
>
> This model should work for some apps (the "service" type, such as
> dating/matchmaking, accessing real state info database, etc) but not others
> (such as games, which people think once they paid they own the right to it
> forever).
>
> If you provide a good service, I think people won't mind paying $0.49 per
> quarter for it ...
>
> On Wed, Feb 11, 2009 at 7:22 PM, snctln <[email protected]> wrote:
>
> > I am not a Google employee but I hope you don't mind if I chime in
>
> > In the Developer Distribution Agreement it says
>
> > 3.3 You may also choose to distribute Products for free. If the
> > Product is free, you will not be charged a Transaction Fee. You may
> > not collect future charges from users for copies of the Products that
> > those users were initially allowed to download for free. This is not
> > intended to prevent distribution of free trial versions of the Product
> > with an "upsell" option to obtain the full version of the Product:
> > Such free trials for Products are encouraged. However, if you want to
> > collect fees after the free trial expires, you must collect all fees
> > for the full version of the Product through the Payment Processor on
> > the Market. In this Agreement, "free" means there are no charges or
> > fees of any kind for use of the Product. All fees received by
> > Developers for Products distributed via the Market must be processed
> > by the Market's Payment Processor.
>
> > From what I can see I do not think that you will be able to change an
> > app from "Free" to "Paid".
>
> > One of my apps on the market is a "Lite" version, it only allows the
> > user to play a limited number of levels.  I curious about how easy it
> > will be to maintain both a "Lite" and a "Full" version of an
> > application from 1 source tree.  Right now I can compile the different
> > version by changing 1 boolean variable and recompiling... Maybe the 2
> > different version have to have different package names, or maybe the
> > market be able to tell the difference somehow?
>
> > Good luck with your game
>
> > ---snctln
> >www.snctln.com
>
> > On Feb 11, 1:03 pm, Robert Green <[email protected]> wrote:
> > > Here's the scenario:
>
> > > The app is on the market for free.  The publisher then decides to make
> > > it a pay app and changes the status.  I'm assuming you can just do
> > > that, but my questions are:
>
> > > 1)  Will the publishing console require us to upload a new version if
> > > it is to be a pay app, or can we just change it on-the-fly?
> > > 2)  If we can change it on-the-fly, how will that affect users that
> > > have downloaded the free version?  Do they get the license to the paid
> > > one as well (so they can delete but reinstall the app for free, get
> > > updates, etc?)
>
> > > I've finished a game but I've been just waiting for the paid apps to
> > > come online before publishing it.  I'm now thinking that I wouldn't
> > > mind a 1 week free period before going paid but something felt like
> > > the users who download it for free would never have to pay even after
> > > I change it to paid and add some sort of desirable update that makes
> > > them want to download the new version (and pay then to get it if they
> > > have to).
>
> > > Could someone from google please fill us in on this?
>
> > > Thank you
>
>
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