On Tuesday, July 15, 2014 7:53:52 PM UTC-7, Adam Ratana wrote: > > Nathan, I would suggest just using a simple low pass filter (in this case > an EWMA - http://en.m.wikipedia.org/wiki/Exponential_smoothing) and > tuning the weighting to taste. The more samples usually the smoother you'll > get. I use the GAME rate, but I believe you can specify a rate past a > certain api level (would need to look at code, it's been a while). > > And I imagine you do something special for wraparound cases? For example, 359 and 1 would average out to 180 instead of 0.
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