I have a game that shows some animations onscreen and one MediaPlayer
playing with infinite loop the background music, and i am seeing frame rate
jumps when the song ends and start a loop.
Why is this happening? MediaPlayer is not efficient in the loop?
Can the frame rate jump be avoided?
Thanks
My mediaplayer:
mPlayer = MediaPlayer.create(GameActivity.this, R.raw.pieceofwood);
mPlayer.setLooping(true);
mPlayer.start();
My animations:
fall = ObjectAnimator.ofFloat(view, "y",-height, sh);
fall.setDuration(fallTime);
fall.setInterpolator(null);
fall.start();
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