Me too waiting for someone from Android team to answer this..
Please.. let us know the details of what is supported in GL11

I have heard that drawTex from GL11Ext was working for a fellow
developer online..

On Feb 3, 2:35 am, shaun <[email protected]> wrote:
> I sure would love to know more on this subject also.  Any game
> developer really.
>
> To clearly understand the current supported subset of the 1.1 API that
> is presently available in Android SDK 1.0 r2 would be great.  I mean,
> the fact that we can cast the GL context to either GL10 or GL11 is a
> little strange.  If nothing else, a clearer vision of the future plans
> for OpenGL ES on Android would help us plan accordingly.
>
> I tried some 1.1 API calls to try to use vertext buffer objects as I
> understand that would provide the possibility for a much more
> optimized rendering pipeline in many cases.  Since I am pretty
> inexperienced in OpenGL, I was unsure if it my test blew up the
> emulator becuase of my misuse of the API, or because Google's
> recommendation not to rely on 1.1 API was great advice for now.  I
> noticed the emulator blew up on the following calls:
>     -gl.glGetString(GL10.GL_EXTENSIONS) // and using GL11
>     -gl.glBufferData(GL11.GL_ARRAY_BUFFER, 4 * squareFX.length,
> vertexBufferData, GL11.GL_STATIC_DRAW);
>
> On Feb 2, 3:36 am, kostmo <[email protected]> wrote:
>
> > Does anyone know whether the G1 device is capable of supporting OpenGL
> > ES 1.1?  Is this something that depends on both the graphics chip and
> > the OS, or is it purely software?  If Android/the G1 only supports
> > OpenGL ES 1.0, are there any pieces of the 1.1 spec that are supported?
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