Hello Colin, an update. The debug output I get from the emulator when 
running your approach to the SDK (I see the emulator on my connected 
Samsung device and the multi-touch goes through as I can see in the debug 
in the correct coordinates. 

---> Below I clicked the Menu button and then the top right, top left, 
bottom left, bottom right and then two fingers in the middle to get the 
output below.
---> seems to be going through very nicely but on the screen it shows at 
different parts. I can click on the top Google search and that works. Seems 
there is an error with RESOLUTION like as if the EMULATOR reads correctly 
but INPUTS the coordinates wrong. 

PS: using a Mac but same results on a Windows 8,9 or 10. 

::

$ ./emulator -avd ta1 -debug sensors_port,mtport,sdkctlsocket -screen 
multi-touch


Pavels-MacBook-Pro:tools Pavel$ ./emulator -avd ta1 -debug 
sensors_port,mtport,sdkctlsocket -screen multi-touch

HAXM is working and emulator runs in fast virt mode

emulator: emulator window was out of view and was recentered


emulator: UpdateChecker: skipped version check

emulator: SDKCtl sensors: Socket is connected.

emulator: SDKCtl sensors: Sending endianness: 0

emulator: SDKCtl multi-touch: Socket is connected.

emulator: SDKCtl multi-touch: Sending endianness: 0

emulator: SDKCtl sensors: Sending handshake query...

emulator: SDKCtl multi-touch: Sending handshake query...

emulator: SDKCtl multi-touch: Handshake succeeded. Port is connected

emulator: Multi-touch: Handshake succeeded with connected port.

emulator: Multi-touch: SDK Controller is connected

emulator: Multi-touch: SDK Controller port is enabled.

emulator: SDKCtl sensors: Handshake succeeded. Port is connected

emulator: Sensors: SDK Controller has succeeded handshake, and port is 
connected.

emulator: Sensors: SDK Controller is connected.

emulator: Sensors: Emulation has been started.

emulator: Sensors: SDK Controller is enabled.

emulator: Sensors: Sensor list received with 10 sensors.

emulator: Sensors: Sensor 'light' is not support by emulator

emulator: Sensors: Emulated sensor 'proximity': Device id = 8, Emulator id 
= 4

emulator: Sensors: Sensor 'pressure' is not support by emulator

emulator: Sensors: Sensor 'gyroscope' is not support by emulator

emulator: Sensors: Emulated sensor 'acceleration': Device id = 1, Emulator 
id = 0

emulator: Sensors: Emulated sensor 'magnetic-field': Device id = 2, 
Emulator id = 1

emulator: Sensors: Emulated sensor 'orientation': Device id = 3, Emulator 
id = 2

emulator: Sensors: Sensor 'rotation' is not support by emulator

emulator: Sensors: Sensor 'linear-acceleration' is not support by emulator

emulator: Sensors: Sensor 'gravity' is not support by emulator

emulator: Sensors: Emulating 4 sensors

emulator: Sensors: Sensor 'proximity' is enabled on SDK controller.

emulator: Sensors: Sensor 'acceleration' is enabled on SDK controller.

emulator: Sensors: Sensor 'magnetic-field' is enabled on SDK controller.

emulator: Sensors: Sensor 'orientation' is enabled on SDK controller.

emulator: Sensors: Emulation has been started.

emulator: Multi-touch: compressing 16320 bytes frame buffer

emulator: Multi-touch: Sent 1446 bytes in framebuffer update. Compression 
rate is 8.62%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 4608 bytes frame buffer

emulator: Multi-touch: Sent 854 bytes in framebuffer update. Compression 
rate is 17.66%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 2816 bytes frame buffer

emulator: Multi-touch: Sent 777 bytes in framebuffer update. Compression 
rate is 26.17%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 1352 bytes frame buffer

emulator: Multi-touch: Sent 729 bytes in framebuffer update. Compression 
rate is 50.96%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 800 bytes frame buffer

emulator: Multi-touch: Sent 712 bytes in framebuffer update. Compression 
rate is 84.00%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 2240 bytes frame buffer

emulator: Multi-touch: Sent 763 bytes in framebuffer update. Compression 
rate is 32.28%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 4216 bytes frame buffer

emulator: Multi-touch: Sent 879 bytes in framebuffer update. Compression 
rate is 19.90%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 5780 bytes frame buffer

emulator: Multi-touch: Sent 988 bytes in framebuffer update. Compression 
rate is 16.40%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 7072 bytes frame buffer

emulator: Multi-touch: Sent 1065 bytes in framebuffer update. Compression 
rate is 14.49%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 8704 bytes frame buffer

emulator: Multi-touch: Sent 1130 bytes in framebuffer update. Compression 
rate is 12.52%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 9860 bytes frame buffer

emulator: Multi-touch: Sent 1212 bytes in framebuffer update. Compression 
rate is 11.89%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 11696 bytes frame buffer

emulator: Multi-touch: Sent 1273 bytes in framebuffer update. Compression 
rate is 10.54%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 12240 bytes frame buffer

emulator: Multi-touch: Sent 1306 bytes in framebuffer update. Compression 
rate is 10.34%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 12580 bytes frame buffer

emulator: Multi-touch: Sent 1327 bytes in framebuffer update. Compression 
rate is 10.23%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 12920 bytes frame buffer

emulator: Multi-touch: Sent 1330 bytes in framebuffer update. Compression 
rate is 9.98%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 11696 bytes frame buffer

emulator: Multi-touch: Sent 1284 bytes in framebuffer update. Compression 
rate is 10.64%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 10132 bytes frame buffer

emulator: Multi-touch: Sent 1215 bytes in framebuffer update. Compression 
rate is 11.60%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 8092 bytes frame buffer

emulator: Multi-touch: Sent 1110 bytes in framebuffer update. Compression 
rate is 13.22%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 6732 bytes frame buffer

emulator: Multi-touch: Sent 1011 bytes in framebuffer update. Compression 
rate is 14.42%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 5346 bytes frame buffer

emulator: Multi-touch: Sent 932 bytes in framebuffer update. Compression 
rate is 16.69%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 4096 bytes frame buffer

emulator: Multi-touch: Sent 833 bytes in framebuffer update. Compression 
rate is 19.36%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 2816 bytes frame buffer

emulator: Multi-touch: Sent 775 bytes in framebuffer update. Compression 
rate is 26.10%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 880 bytes frame buffer

emulator: Multi-touch: Sent 717 bytes in framebuffer update. Compression 
rate is 76.93%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 1300 bytes frame buffer

emulator: Multi-touch: Sent 729 bytes in framebuffer update. Compression 
rate is 53.00%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 2310 bytes frame buffer

emulator: Multi-touch: Sent 785 bytes in framebuffer update. Compression 
rate is 32.25%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 4556 bytes frame buffer

emulator: Multi-touch: Sent 902 bytes in framebuffer update. Compression 
rate is 18.92%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 6188 bytes frame buffer

emulator: Multi-touch: Sent 1014 bytes in framebuffer update. Compression 
rate is 15.74%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 7344 bytes frame buffer

emulator: Multi-touch: Sent 1090 bytes in framebuffer update. Compression 
rate is 14.30%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 9112 bytes frame buffer

emulator: Multi-touch: Sent 1163 bytes in framebuffer update. Compression 
rate is 12.32%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 10064 bytes frame buffer

emulator: Multi-touch: Sent 1206 bytes in framebuffer update. Compression 
rate is 11.59%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 11968 bytes frame buffer

emulator: Multi-touch: Sent 1271 bytes in framebuffer update. Compression 
rate is 10.29%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 12852 bytes frame buffer

emulator: Multi-touch: Sent 1308 bytes in framebuffer update. Compression 
rate is 9.87%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 13056 bytes frame buffer

emulator: Multi-touch: Sent 1328 bytes in framebuffer update. Compression 
rate is 9.87%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 11424 bytes frame buffer

emulator: Multi-touch: Sent 1266 bytes in framebuffer update. Compression 
rate is 10.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 10744 bytes frame buffer

emulator: Multi-touch: Sent 1241 bytes in framebuffer update. Compression 
rate is 11.18%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 9724 bytes frame buffer

emulator: Multi-touch: Sent 1189 bytes in framebuffer update. Compression 
rate is 11.82%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 7616 bytes frame buffer

emulator: Multi-touch: Sent 1074 bytes in framebuffer update. Compression 
rate is 13.58%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 5214 bytes frame buffer

emulator: Multi-touch: Sent 914 bytes in framebuffer update. Compression 
rate is 16.76%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3840 bytes frame buffer

emulator: Multi-touch: Sent 825 bytes in framebuffer update. Compression 
rate is 20.44%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 1922 bytes frame buffer

emulator: Multi-touch: Sent 733 bytes in framebuffer update. Compression 
rate is 36.06%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 640 bytes frame buffer

emulator: Multi-touch: Sent 698 bytes in framebuffer update. Compression 
rate is 102.81%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 1620 bytes frame buffer

emulator: Multi-touch: Sent 746 bytes in framebuffer update. Compression 
rate is 43.58%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 762240 bytes frame buffer

emulator: Multi-touch: Sent 9910 bytes in framebuffer update. Compression 
rate is 1.29%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 762240 bytes frame buffer

emulator: Multi-touch: Sent 6666 bytes in framebuffer update. Compression 
rate is 0.87%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 763200 bytes frame buffer

emulator: Multi-touch: Sent 8510 bytes in framebuffer update. Compression 
rate is 1.11%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 763200 bytes frame buffer

emulator: Multi-touch: Sent 9989 bytes in framebuffer update. Compression 
rate is 1.30%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 374 bytes frame buffer

emulator: Multi-touch: Sent 686 bytes in framebuffer update. Compression 
rate is 172.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 374 bytes frame buffer

emulator: Multi-touch: Sent 686 bytes in framebuffer update. Compression 
rate is 172.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 374 bytes frame buffer

emulator: Multi-touch: Sent 686 bytes in framebuffer update. Compression 
rate is 172.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 374 bytes frame buffer

emulator: Multi-touch: Sent 686 bytes in framebuffer update. Compression 
rate is 172.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 374 bytes frame buffer

emulator: Multi-touch: Sent 686 bytes in framebuffer update. Compression 
rate is 172.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 762240 bytes frame buffer

emulator: Multi-touch: Sent 10025 bytes in framebuffer update. Compression 
rate is 1.31%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 731520 bytes frame buffer

emulator: Multi-touch: Sent 7801 bytes in framebuffer update. Compression 
rate is 1.06%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 731520 bytes frame buffer

emulator: Multi-touch: Sent 10889 bytes in framebuffer update. Compression 
rate is 1.48%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 731520 bytes frame buffer

emulator: Multi-touch: Sent 11311 bytes in framebuffer update. Compression 
rate is 1.54%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 374 bytes frame buffer

emulator: Multi-touch: Sent 686 bytes in framebuffer update. Compression 
rate is 172.73%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 122292 bytes frame buffer

emulator: Multi-touch: Sent 2844 bytes in framebuffer update. Compression 
rate is 2.29%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: 1-ST DOWN: 470-> 132:79:1

emulator: Multi-touch: compressing 15876 bytes frame buffer

emulator: Multi-touch: Sent 1208 bytes in framebuffer update. Compression 
rate is 7.36%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: MOVE(0): 472-> 131:37:1

emulator: Multi-touch: LAST UP: 472

emulator: Multi-touch: compressing 4900 bytes frame buffer

emulator: Multi-touch: Sent 835 bytes in framebuffer update. Compression 
rate is 16.22%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 4900 bytes frame buffer

emulator: Multi-touch: Sent 801 bytes in framebuffer update. Compression 
rate is 15.53%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3698 bytes frame buffer

emulator: Multi-touch: Sent 774 bytes in framebuffer update. Compression 
rate is 19.85%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3362 bytes frame buffer

emulator: Multi-touch: Sent 730 bytes in framebuffer update. Compression 
rate is 20.52%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: 1-ST DOWN: 13-> 128:80:1

emulator: Multi-touch: compressing 5000 bytes frame buffer

emulator: Multi-touch: Sent 869 bytes in framebuffer update. Compression 
rate is 16.58%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: MOVE(0): 13-> 126:88:1

emulator: Multi-touch: MOVE(0): 13-> 124:87:1

emulator: Multi-touch: MOVE(0): 12-> 123:65:1

emulator: Multi-touch: LAST UP: 12

emulator: Multi-touch: compressing 6032 bytes frame buffer

emulator: Multi-touch: Sent 872 bytes in framebuffer update. Compression 
rate is 13.79%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 7384 bytes frame buffer

emulator: Multi-touch: Sent 953 bytes in framebuffer update. Compression 
rate is 12.36%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3780 bytes frame buffer

emulator: Multi-touch: Sent 814 bytes in framebuffer update. Compression 
rate is 20.48%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3526 bytes frame buffer

emulator: Multi-touch: Sent 815 bytes in framebuffer update. Compression 
rate is 21.98%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3280 bytes frame buffer

emulator: Multi-touch: Sent 800 bytes in framebuffer update. Compression 
rate is 23.17%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 1288 bytes frame buffer

emulator: Multi-touch: Sent 714 bytes in framebuffer update. Compression 
rate is 52.33%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: 1-ST DOWN: 34-> 676:70:1

emulator: Multi-touch: MOVE(0): 32-> 675:72:1

emulator: Multi-touch: MOVE(0): 31-> 675:72:1

emulator: Multi-touch: MOVE(0): 30-> 675:72:1

emulator: Multi-touch: LAST UP: 30

emulator: Multi-touch: 1-ST DOWN: 460-> 676:71:1

emulator: Multi-touch: MOVE(0): 461-> 677:42:1

emulator: Multi-touch: LAST UP: 461

emulator: Multi-touch: 1-ST DOWN: 249-> 340:100:1

emulator: Multi-touch: MOVE(0): 248-> 342:100:1

emulator: Multi-touch: MOVE(0): 247-> 345:100:1

emulator: Multi-touch: compressing 5000 bytes frame buffer

emulator: Multi-touch: Sent 819 bytes in framebuffer update. Compression 
rate is 15.58%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: MOVE(0): 247-> 334:66:1

emulator: Multi-touch: LAST UP: 247

emulator: Multi-touch: compressing 5300 bytes frame buffer

emulator: Multi-touch: Sent 824 bytes in framebuffer update. Compression 
rate is 14.79%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 10248 bytes frame buffer

emulator: Multi-touch: Sent 981 bytes in framebuffer update. Compression 
rate is 9.18%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 5000 bytes frame buffer

emulator: Multi-touch: Sent 851 bytes in framebuffer update. Compression 
rate is 16.22%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3960 bytes frame buffer

emulator: Multi-touch: Sent 791 bytes in framebuffer update. Compression 
rate is 18.96%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3612 bytes frame buffer

emulator: Multi-touch: Sent 770 bytes in framebuffer update. Compression 
rate is 20.21%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 3444 bytes frame buffer

emulator: Multi-touch: Sent 757 bytes in framebuffer update. Compression 
rate is 20.82%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.

emulator: Multi-touch: compressing 125416 bytes frame buffer

emulator: Multi-touch: Sent 3020 bytes in framebuffer update. Compression 
rate is 2.38%

emulator: Framebuffer update ACK.

emulator: Framebuffer update handled.






On Monday, March 25, 2013 at 8:18:17 PM UTC-7, colin wrote:
>
> Yes.  I built my own copy of the SdkController app and managed to track 
> down the bug.
>  
> The problem was (and presumably still is) that a string in the protocol 
> being sent from the emulator to the app was being corrupted with four 
> leading zero bytes.  I didn't investigate the emulator code, but my 
> assumption is that a struct-padding issue somewhere means that an extra 
> word is being inserted into the stream of data when the emulator is 
> compiled for MS Windows, but not for the Mac. (So the proper solution would 
> be to track down where this is happening and process the relevant fields 
> individually, rather than take the containing struct as a whole.)
>  
> But for my purposes, I came up with a hack in the app file 
> Connection.java.  The string being corrupted is the channel name, causing 
> the method getChannel() to return null -
>
>  
>
> *public* Channel getChannel(String name){
>
> *   for* (Channel channel : mChannels) {
>
> *      if* (channel.getChannelName().equals(name)) {
>
> *         return* channel;
>
>        }
>
>    }
>
>    return null;
>
> }
>
>  
>
> So I added a couple of lines within the above for loop to do wildcard 
> matches on the only two channels that currently exist (sensor and 
> multitouch) -
>
>  
>
> *if* (channel.getChannelName().matches(".*sen.*")&& name.matches(".*sen.*") 
> ) {
>
>    *return* channel;
>
> }
>
> *if* (channel.getChannelName().matches(".*multi.*")&& name.matches(
> ".*multi.*") ) {
>
>    *return* channel;
>
> }
>
>  
>
> Ugly, but it got things working.  
>
> To be honest, I didn't then do much with it, so I don't know if there are 
> other issues.  The fact that something so fundamental went unnoticed 
> suggests there may well be. 
>
>  
>
>  
>
>  
>  
>
>  
>
>  
>
>  
>
>  
>
>  
>
>  
>
>  
>
>  
>
>  
>
> On Saturday, 23 March 2013 12:22:36 UTC, Sebioff wrote:
>
>> Did you get it working in the meantime? This would be such an awesome 
>> tool, but I can't get it working either and not many people seem to know 
>> that this even exists, so it's hard to find help...
>>
>> Am Mittwoch, 14. November 2012 00:24:38 UTC+1 schrieb colin:
>>
>>> Hi,
>>>  
>>> Has anybody been able to get the SdkController app to work with the 
>>> emulator?  I found an old thread about this and tried to revive it, but I 
>>> don't think I will be getting a reply there - 
>>> https://groups.google.com/d/topic/adt-dev/TyZiFZ_Ns5Y/discussion.
>>>  
>>> Given the video of it working on a Mac from Google IO 
>>> <http://androiddevelopment.info/google-io-2012-whats-new-in-android-developers-tools/>,
>>>  
>>> I'm wondering if there is a problem with the Windows version of the 
>>> emulator.
>>>  
>>>
>>

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