Hi, gjs. I tested with this way, but the app always has performance issues 
to use of the bitmap by long time. I am looking the way where I improve the 
performance the app.

El sábado, 19 de diciembre de 2015, 1:45:22 (UTC-5), gjs escribió:
>
> Hi,
>
> Why not just -
>
> @Override
> public void onFrame(final Bitmap mBitmap) {
>                  try {
>                     if (mBitmap != null && headerImageView != null) {
>                         headerImageView.setImageBitmap(mBitmap);
>                     }
>                 } catch (Exception e) {
>                     e.printStackTrace();
>                 }
>       
> }
>
>
> Regards
>
> On Saturday, December 19, 2015 at 8:12:58 AM UTC+11, fah127 wrote:
>>
>> hi, all 
>>
>> How do it Display Bitmaps frames per seconds in an ImageView efficiently 
>> ? I am displaying frames per seconds in ImageView from Camera, to prevent 
>> problems of the Memory Out Error, please
>>
>> code:
>>
>> @Override
>> public void onFrame(final Bitmap mBitmap) {
>>     if (headerImageView != null)
>>         headerImageView.post(new Runnable() {
>>             @Override
>>             public void run() {
>>                 try {
>>                     if (mBitmap != null && headerImageView != null) {
>>                         Logger.logPrintMessage("ONFRAMETest", 
>> "headerImageView", Constants.showLogs);
>>                         ((BitmapDrawable) 
>> headerImageView.getDrawable()).getBitmap().recycle();
>>                         headerImageView.setImageBitmap(mBitmap);
>>                         hideProgressDialog();
>>                     }
>>                 } catch (NullPointerException e) {
>>                     e.printStackTrace();
>>                 } catch (RuntimeException e) {
>>                     e.printStackTrace();
>>                 } catch (Exception e) {
>>                     e.printStackTrace();
>>                 }
>>             }
>>         });
>>
>> }
>>
>>

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