Hi

I am writing an application that uses both 2D and 3D.

For the 3D part I use OpenGL, and for the 2D part, I do: Drawable.draw
(myCanvas);

There is a desynchronization between them
I have heard that you can create a Canvas based on OpenGL, and then
when I draw into that canvas, it is redirected to the opengl
surface...


something like this:

if (GL != null)
   myCanvasGL=new Canvas(GL);

and then, when I use Drawable.draw(myCanvasGL);
that drawable should be drawn into the opengl surface...

I must be missing something, because all I can see is a frustrating
black screen...

any ideas, please...
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to