Hi I am writing an application that uses both 2D and 3D.
For the 3D part I use OpenGL, and for the 2D part, I do: Drawable.draw (myCanvas); There is a desynchronization between them I have heard that you can create a Canvas based on OpenGL, and then when I draw into that canvas, it is redirected to the opengl surface... something like this: if (GL != null) myCanvasGL=new Canvas(GL); and then, when I use Drawable.draw(myCanvasGL); that drawable should be drawn into the opengl surface... I must be missing something, because all I can see is a frustrating black screen... any ideas, please... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---