Not even 44,100 works correctly on the LG-G3.  I got one of my customers to 
try an experimental version of my app on their LG-G3.  This experimental 
version used 44,100 samples per second right from the beginning.  It turns 
out that on the LG-G3 this customer has, the audio is first sampled at only 
8000 samples per second, and the up-sampled to create 44,100 samples per 
second, which does not contain all the frequency content it would have had 
if it were sampled at 44,100 to being with.  I see no way around it.


On Wednesday, December 23, 2015 at 11:52:37 AM UTC-6, Robert Scott wrote:
>
> I first call *AudioRecord.getMinBufferSize(22050...*  If this returns an 
> error (<1) then I call *AudioRecord.getMinBufferSize(44100...*  Whichever 
> one of these calls succeeds, I use that rate in my call to "*new 
> AudioRecord(..,sampleRate..)*"
>
> I don't actually have one of these misbehaving devices, so my experiments 
> so far have been with the help of my customers.
>
> -Robert Scott
>  Hopkins, MN
>
>

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