I think your confusion probably comes from the phrase "plays a series of audio URI's". AudioSyncPlayert's just a simple helper class for playing audio files that runs on its own thread, instead of on the UI thread.
The first time you call play, it will start playing a sound. If you call it a second time while the first sound is playing, it will stop the first sound and start playing the second one. It's not really usable for a music player if that's what you hand in mind. On Feb 16, 5:31 pm, Moto <[email protected]> wrote: > Hi all! > I'm a little way too confused using the AsyncPlayer class. So here > are my questions hope someone can help. > > 1. URI? how do I set a list of local files to play? can this be done? > it seems like it can since I think it says that on the API docs. > > http://developer.android.com/reference/android/media/AsyncPlayer.html...) > > 2. Do I need to set permission to use URIs? on my android manifest > file? If yes how do I do this? I got really confused trying to set > that. > > 3. How well does AsyncPlayer work in regards to latency between file > plays? > > Thanks for your help! > Moto! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

