I think your confusion probably comes from the phrase "plays a series
of audio URI's". AudioSyncPlayert's just a simple helper class for
playing audio files that runs on its own thread, instead of on the UI
thread.

The first time you call play, it will start playing a sound. If you
call it a second time while the first sound is playing, it will stop
the first sound and start playing the second one. It's not really
usable for a music player if that's what you hand in mind.

On Feb 16, 5:31 pm, Moto <[email protected]> wrote:
> Hi all!
> I'm a little way too confused using the AsyncPlayer class.  So here
> are my questions hope someone can help.
>
> 1. URI? how do I set a list of local files to play? can this be done?
> it seems like it can since I think it says that on the API docs.
>
> http://developer.android.com/reference/android/media/AsyncPlayer.html...)
>
> 2. Do I need to set permission to use URIs? on my android manifest
> file? If yes how do I do this? I got really confused trying to set
> that.
>
> 3. How well does AsyncPlayer work in regards to latency between file
> plays?
>
> Thanks for your help!
> Moto!
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