Is the PNG truncated or are the bytes there, but wrong?

>                         conn.setChunkedStreamingMode(4096);

What is the purpose of this?

> Actually it always works in the emulator, and it usually works when
> attaching the debugger to the phone and stepping through the code.
> Interestingly it almost always produces corrupt images when running in
> 'normal mode' - read on the Dev1 via UMTS.

That sux. Does it also happen via WiFi? I am wondering if you could
sniff the packets and find out what the phone is actually receiving
from the network (not that I know how to do this ...)
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