Is the PNG truncated or are the bytes there, but wrong? > conn.setChunkedStreamingMode(4096);
What is the purpose of this? > Actually it always works in the emulator, and it usually works when > attaching the debugger to the phone and stepping through the code. > Interestingly it almost always produces corrupt images when running in > 'normal mode' - read on the Dev1 via UMTS. That sux. Does it also happen via WiFi? I am wondering if you could sniff the packets and find out what the phone is actually receiving from the network (not that I know how to do this ...) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

