The data is always changing (it's a chat client) so it wouldn't be
possible to save them before hand. I've tried making an object array
as a member variable of the class and populating that each time with
the data I need to send, but it never worked, the data would go
missing before it reached my handler.

On Feb 18, 8:39 pm, Dianne Hackborn <[email protected]> wrote:
> You can define a class able to hold of the data you will need, and keep a
> small pool of them around to re-use the objects instead of allocating one
> each time.  (This is what is already done for Message and MotionEvent.)
>
> On Wed, Feb 18, 2009 at 11:56 AM, Al <[email protected]> wrote:
>
> > I need to send some stuff to my gui thread and I'm doing this via a
> > handler. But I regularly need to send more then 1 piece of information
> > in one go and using the single Message.obj field won't work unless I
> > use an Object array or something. I'd really like to avoid this so
> > there is less object creation, is there a better I can send lots of
> > info in one go? The amount of information I send can be of variable
> > length, 1, 2 or 3 depending on the situation.
>
> > Thanks.
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support.  All such questions should be posted on public
> forums, where I and others can see and answer them.
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