The data is always changing (it's a chat client) so it wouldn't be possible to save them before hand. I've tried making an object array as a member variable of the class and populating that each time with the data I need to send, but it never worked, the data would go missing before it reached my handler.
On Feb 18, 8:39 pm, Dianne Hackborn <[email protected]> wrote: > You can define a class able to hold of the data you will need, and keep a > small pool of them around to re-use the objects instead of allocating one > each time. (This is what is already done for Message and MotionEvent.) > > On Wed, Feb 18, 2009 at 11:56 AM, Al <[email protected]> wrote: > > > I need to send some stuff to my gui thread and I'm doing this via a > > handler. But I regularly need to send more then 1 piece of information > > in one go and using the single Message.obj field won't work unless I > > use an Object array or something. I'd really like to avoid this so > > there is less object creation, is there a better I can send lots of > > info in one go? The amount of information I send can be of variable > > length, 1, 2 or 3 depending on the situation. > > > Thanks. > > -- > Dianne Hackborn > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time to > provide private support. All such questions should be posted on public > forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

