Hi guys,

I've got an overlay working to draw regular canvas operations on top
of an opengl es surface view.  It works great, and was easier to
implement than I expected; thanks Android devs!  Here's my problem:

I first clear my overlay canvas with drawArgb(0, 0, 0, 0).  This gives
it a clear background so that when I paste it on top of my opengl
view, it doesn't overwrite everything.  I'm sure you guys are familiar
with this.  The thing is, when I use anti-aliasing to draw shapes, it
uses the background rgb colors (0, 0, 0) to anti-alias, and seems to
ignore the alpha component of the background I've cleared.  The result
is that I have blackish pixels drawn around the edges of whatever I am
drawing into the overlay when I paste it onto the opengl surface.

I hope I've stated my problem clearly.  Any suggestions?
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