Hi guys, I've got an overlay working to draw regular canvas operations on top of an opengl es surface view. It works great, and was easier to implement than I expected; thanks Android devs! Here's my problem:
I first clear my overlay canvas with drawArgb(0, 0, 0, 0). This gives it a clear background so that when I paste it on top of my opengl view, it doesn't overwrite everything. I'm sure you guys are familiar with this. The thing is, when I use anti-aliasing to draw shapes, it uses the background rgb colors (0, 0, 0) to anti-alias, and seems to ignore the alpha component of the background I've cleared. The result is that I have blackish pixels drawn around the edges of whatever I am drawing into the overlay when I paste it onto the opengl surface. I hope I've stated my problem clearly. Any suggestions? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

