Here's a hint - override public boolean dispatchTouchEvent(MotionEvent
ev) instead of onTouchEvent - this *does* save quite a few cycles.
You sleep using whatever you find more appropriate - Thread.sleep for
interruptible sleep or SystemClock.sleep for non-interruptible one.

HTH,
Stoyan

On Thu, Feb 19, 2009 at 9:00 AM, Zombies and Robots <[email protected]> wrote:
>
> I am also developing games which may make heavy use of onTouchEvent(),
> so this thread looks very helpful to me as well.
>
> I've been trying to follow everything you guys have been talking
> about, but I must admit that after trying several ways of implementing
> what you suggest, I still haven't been able to achieve any positive
> results.  Could one of you provide some example code?  Specifically,
> I'd like to know how to go about making the main/UI thread sleep.  If
> it's applicable to my games, it would also be nice to know how to set
> up a polling model like Jon implemented.
>
> Of course, I greatly appreciate any help!
> >
>

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