Zombies and Robots wrote: > I suppose I could just set gameThread to a new GameThread() > and try to start that, but that approach won't work because I need to > supply the Context for the GameThread, and that isn't passed to > surfaceCreated().
In the case of LunarLander, LunarView is a SurfaceView, which has getContext() to return the Context for the view. -- Mark Murphy (a Commons Guy) http://commonsware.com _The Busy Coder's Guide to Android Development_ Version 2.0 Published! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

