And moreover did you look at my drawFrame code... I have just two lines of code between the code to do the fps calculation !!! We have a good OpenGL development team here in our workplace who work on iPhones already.
Even they were all puzzled as there is nothing complex here. and one thing one can think about is that its a hardware limitation. On Feb 26, 2:15 am, Jon Colverson <jjc1...@gmail.com> wrote: > On Feb 25, 11:39 am, quakeboy <prasna...@gmail.com> wrote: > > > More info:- > > I tested by rendering on the touch event only.. frame rate drops only > > when u touch and drag > > and here I have just tested by tapping and releasing gently on the > > emulator and on the device > > As I said before, this is a very unusual way of doing things. Have you > tried drawing continuously in a separate thread as in the API demos? > > -- > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---