And moreover did you look at my drawFrame code... I have just two
lines of code between the code to do the fps calculation !!!
We have a good OpenGL development team here in our workplace who work
on iPhones already.

Even they were all puzzled as there is nothing complex here. and one
thing one can think about is that
its a hardware limitation.

On Feb 26, 2:15 am, Jon Colverson <jjc1...@gmail.com> wrote:
> On Feb 25, 11:39 am, quakeboy <prasna...@gmail.com> wrote:
>
> > More info:-
> > I tested by rendering on the touch event only.. frame rate drops only
> > when u touch and drag
> > and here I have just tested by tapping and releasing gently on the
> > emulator and on the device
>
> As I said before, this is a very unusual way of doing things. Have you
> tried drawing continuously in a separate thread as in the API demos?
>
> --
> Jon
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