Is there a way to load a font to a Typeface that is in memory?  Not a
default system font or in your assets folder.

Our problem is that we have a font file that is loaded into memory
stored into a byte array, and we need a way to convert this to a
Typeface so we can use it to draw.  We have been trying to figure this
problem out for a long time now, but there does not seem to be a way
to do so.

AssetManager only lets you load font files that are in your "assets"
folder, and the Typeface objects only lets you create fonts from one
of the default system fonts or from the AssetManager.

Does anyone know a way to handle this?  It seems like something that
should be in an OS, maybe we just haven't found it yet?

Thanks,

Tyler
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