I want to draw bitmaps with SurfaceView f'requently. But the animation is not fluency, then i found only mHolder.lockCanvas() has already cost more than 15ms.
Does anyone knows why, or how to use SurfaceView to achive high fps performence. Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/91841b43-bdca-4711-a0f7-3c93c237ed6e%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

