Hello, I'm trying to develop a simple application (game) for Android using SurfaceView and I did it, but on few phones there is a problem and I don't know what to do to fix it. The problem is that on few phones there are horioznal bars:
<https://lh3.googleusercontent.com/-UVnbRhwORwU/WuApo9k954I/AAAAAAAAA_U/2Fb0LXTGxWkCDQuXHzxWSQnM7hg3lr3hwCLcBGAs/s1600/MI%2B5%2B-%2BAndroid7.0.png> *(Screen from MI 5 - Android 7.0.NRD90M)* To display graphics I'm using SurfaceView on a Activity (nothing else). Drawing operations are really simple: - Canvas.drawColor - to clear surface - Canvas.drawText - to draw FPS, Points etc, - Canvas.drawRect - to draw level outline (black color), - Canvas.drawBitmap - to draw level (grid) and blocks, - Canvas.drawLine - to draw block outline. I have checked my code. There is no drawRect operation with given height and color. There is only one drawRect and is with black color to draw level outline. I have checked this screen and the horizontal bars are the same color and height that the Android status bar. The amount of bars is diffrent on other test phone: <https://lh3.googleusercontent.com/-HZUBOmPrWMo/WuAq6pyCKrI/AAAAAAAAA_g/NhEGzd6kXmwJQt_nicNBg9_9fsL0AVMXwCLcBGAs/s1600/SonyMobile%2B-%2BAndroid7.1.1.jpg> *(Screen from Sony Mobile - E6653, Android 7.1.1)* To be sure, I have changed colors of status bar, to colors not used in my application: <resources> <!-- <color name="colorPrimary">#22AAA8</color> <color name="colorPrimaryDark">#22AAA8</color> <color name="colorAccent">#FF4081</color>--> <color name="colorPrimary">#ffAAA8</color> <color name="colorPrimaryDark">#ffAAA8</color> <color name="colorAccent">#FA4081</color> ... </resources> And the color of this bar has changed to that color (colorPrimary or colorPrimaryDark): <https://lh3.googleusercontent.com/-qr84srxNnBg/WuArkSzAq4I/AAAAAAAAA_o/tWuFHNYyX5cSdQOgMvH5gt4xPGyaeU2xACLcBGAs/s1600/MI.jpeg> *(Photo of MI phone)* All drawing on SurfaceView is done from one thread: public abstract class DrawThread extends Thread { ... @Override public void run() { ... Canvas c=holder.lockCanvas(); if(c!=null) { try { draw(c, elapsed); } finally { holder.unlockCanvasAndPost(c); } } } ... } Any help would be appreciated. -- Greetings, Ryszard Trojnacki -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/d83acb5a-88da-49d1-9d9f-a3b5425fa835%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

