Here is one Google made earlier, except they forgot to flip x/y. Took
about an hour to convert. :)
Oh, and it might not work with the 1.1 SDK, because of the attribute
set changes. It works fine with the 1.0 SDK.


Michael

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package your.package.here;

import java.lang.reflect.Field;
import java.util.List;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import android.widget.ListView;
import android.widget.Scroller;
import android.widget.TextView;

/**
 * Layout container for a view hierarchy that can be scrolled by the
user,
 * allowing it to be larger than the physical display. A ScrollView is
a
 * {...@link FrameLayout}, meaning you should place one child in it
containing the
 * entire contents to scroll; this child may itself be a layout
manager with a
 * complex hierarchy of objects. A child that is often used is a
 * {...@link LinearLayout} in a vertical orientation, presenting a
vertical array
 * of top-level items that the user can scroll through.
 *
 * <p>
 * You should never use a ScrollView with a {...@link ListView}, since
ListView
 * takes care of its own scrolling. Most importantly, doing this
defeats all of
 * the important optimizations in ListView for dealing with large
lists, since
 * it effectively forces the ListView to display its entire list of
items to
 * fill up the infinite container supplied by ScrollView.
 *
 * <p>
 * The {...@link TextView} class also takes care of its own scrolling, so
does not
 * require a ScrollView, but using the two together is possible to
achieve the
 * effect of a text view within a larger container.
 *
 * <p>
 * ScrollView only supports vertical scrolling.
 */
public class HorizontalScrollView extends FrameLayout {

        static final String TAG = "HScroll";

        private static final int ANIMATED_SCROLL_GAP = 250;

        /**
         * When arrow scrolling, ListView will never scroll more than this
factor
         * times the height of the list.
         */
        private static final float MAX_SCROLL_FACTOR = 0.5f;

        private long mLastScroll;

        private final Rect mTempRect = new Rect();
        private Scroller mScroller;

        /**
         * Flag to indicate that we are moving focus ourselves. This is so
the code
         * that watches for focus changes initiated outside this ScrollView
knows that
         * it does not have to do anything.
         */
        private boolean mScrollViewMovedFocus;

        /**
         * Position of the last motion event.
         */
        private float mLastMotionX;

        /**
         * True when the layout has changed but the traversal has not come
through
         * yet. Ideally the view hierarchy would keep track of this for us.
         */
        private boolean mIsLayoutDirty = true;

        /**
         * The child to give focus to in the event that a child has requested
focus
         * while the layout is dirty. This prevents the scroll from being
wrong if the
         * child has not been laid out before requesting focus.
         */
        private View mChildToScrollTo = null;

        /**
         * True if the user is currently dragging this ScrollView around.
This is not
         * the same as 'is being flinged', which can be checked by
         * mScroller.isFinished() (flinging begins when the user lifts his
finger).
         */
        private boolean mIsBeingDragged = false;

        /**
         * Determines speed during touch scrolling
         */
        private VelocityTracker mVelocityTracker;

        /**
         * When set to true, the scroll view measure its child to make it
fill the
         * currently visible area.
         */
        private boolean mFillViewport;

        /**
         * Whether arrow scrolling is animated.
         */
        private boolean mSmoothScrollingEnabled = true;

        public HorizontalScrollView(Context context) {
                super(context);
                initScrollView();

                setHorizontalScrollBarEnabled(true);
                setHorizontalFadingEdgeEnabled(true);

                TypedArray a = context.obtainStyledAttributes
(android.R.styleable.View);

                initializeScrollbars(a);
                initializeFadingEdge(a);

                a.recycle();
        }

        public HorizontalScrollView(Context context, AttributeSet attrs) {
                this(context, attrs, android.R.attr.scrollViewStyle);
        }

        public HorizontalScrollView(Context context, AttributeSet attrs, int
defStyle) {
                super(context, attrs, defStyle);
                initScrollView();

                TypedArray a = context.obtainStyledAttributes(attrs,
android.R.styleable.ScrollView, defStyle, 0);

                setFillViewport(a.getBoolean
(android.R.styleable.ScrollView_fillViewport, false));

                a.recycle();
        }

        @Override
        protected float getLeftFadingEdgeStrength() {
                if (getChildCount() == 0) {
                        return 0.0f;
                }
                final int length = getHorizontalFadingEdgeLength();
                if (getScrollX() < length) {
                        return getScrollX() / (float) length;
                }

                return 1.0f;
        }

        @Override
        protected float getRightFadingEdgeStrength() {
                if (getChildCount() == 0) {
                        return 0.0f;
                }

                final int length = getHorizontalFadingEdgeLength();
                final int right = getChildAt(0).getRight();
                final int span = right - getScrollX() - getWidth();
                if (span < length) {
                        return span / (float) length;
                }

                return 1.0f;
        }

        /**
         * @return The maximum amount this scroll view will scroll in
response to an
         *         arrow event.
         */
        public int getMaxScrollAmount() {
                return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));
        }

        private void initScrollView() {
                mScroller = new Scroller(getContext());
                setFocusable(true);
                setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
                setWillNotDraw(false);
        }

        @Override
        public void addView(View child) {
                if (getChildCount() > 0) {
                        throw new IllegalStateException("ScrollView can host 
only one
direct child");
                }

                super.addView(child);
        }

        @Override
        public void addView(View child, int index) {
                if (getChildCount() > 0) {
                        throw new IllegalStateException("ScrollView can host 
only one
direct child");
                }

                super.addView(child, index);
        }

        @Override
        public void addView(View child, ViewGroup.LayoutParams params) {
                if (getChildCount() > 0) {
                        throw new IllegalStateException("ScrollView can host 
only one
direct child");
                }

                super.addView(child, params);
        }

        @Override
        public void addView(View child, int index, ViewGroup.LayoutParams
params) {
                if (getChildCount() > 0) {
                        throw new IllegalStateException("ScrollView can host 
only one
direct child");
                }

                super.addView(child, index, params);
        }

        /**
         * @return Returns true this ScrollView can be scrolled
         */
        private boolean canScroll() {
                View child = getChildAt(0);
                if (child != null) {
                        int childWidth = child.getWidth();
                        return getWidth() < childWidth + getPaddingLeft() + 
getPaddingRight
();
                }
                return false;
        }

        /**
         * Indicates whether this ScrollView's content is stretched to fill
the
         * viewport.
         *
         * @return True if the content fills the viewport, false otherwise.
         */
        public boolean isFillViewport() {
                return mFillViewport;
        }

        /**
         * Indicates this ScrollView whether it should stretch its content
height to
         * fill the viewport or not.
         *
         * @param fillViewport
         *          True to stretch the content's height to the viewport's
boundaries,
         *          false otherwise.
         */
        public void setFillViewport(boolean fillViewport) {
                if (fillViewport != mFillViewport) {
                        mFillViewport = fillViewport;
                        requestLayout();
                }
        }

        /**
         * @return Whether arrow scrolling will animate its transition.
         */
        public boolean isSmoothScrollingEnabled() {
                return mSmoothScrollingEnabled;
        }

        /**
         * Set whether arrow scrolling will animate its transition.
         *
         * @param smoothScrollingEnabled
         *          whether arrow scrolling will animate its transition
         */
        public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled)
{
                mSmoothScrollingEnabled = smoothScrollingEnabled;
        }

        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
                super.onMeasure(widthMeasureSpec, heightMeasureSpec);

                if (!mFillViewport) {
                        return;
                }

                final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
                if (heightMode == MeasureSpec.UNSPECIFIED) {
                        return;
                }

                final View child = getChildAt(0);
                int width = getMeasuredWidth();
                if (child.getMeasuredWidth() < width) {
                        final FrameLayout.LayoutParams lp = (LayoutParams)
child.getLayoutParams();

                        int childHeightMeasureSpec = 
getChildMeasureSpec(heightMeasureSpec,
getPaddingTop() + getPaddingBottom(), lp.height);
                        width -= getPaddingLeft();
                        width -= getPaddingRight();
                        int childWidthMeasureSpec = 
MeasureSpec.makeMeasureSpec(width,
MeasureSpec.EXACTLY);

                        child.measure(childWidthMeasureSpec, 
childHeightMeasureSpec);
                }
        }

        @Override
        public boolean dispatchKeyEvent(KeyEvent event) {
                // Let the focused view and/or our descendants get the key first
                boolean handled = super.dispatchKeyEvent(event);
                if (handled) {
                        return true;
                }
                return executeKeyEvent(event);
        }

        /**
         * You can call this function yourself to have the scroll view
perform
         * scrolling from a key event, just as if the event had been
dispatched to it
         * by the view hierarchy.
         *
         * @param event
         *          The key event to execute.
         * @return Return true if the event was handled, else false.
         */
        public boolean executeKeyEvent(KeyEvent event) {
                mTempRect.setEmpty();

                if (!canScroll()) {
                        if (isFocused()) {
                                View currentFocused = findFocus();
                                if (currentFocused == this)
                                        currentFocused = null;
                                View nextFocused = 
FocusFinder.getInstance().findNextFocus(this,
currentFocused, View.FOCUS_DOWN);
                                return nextFocused != null && nextFocused != 
this &&
nextFocused.requestFocus(View.FOCUS_DOWN);
                        }
                        return false;
                }

                boolean handled = false;
                if (event.getAction() == KeyEvent.ACTION_DOWN) {
                        switch (event.getKeyCode()) {
                        case KeyEvent.KEYCODE_DPAD_UP:
                                if (!event.isAltPressed()) {
                                        handled = arrowScroll(View.FOCUS_UP);
                                } else {
                                        handled = fullScroll(View.FOCUS_UP);
                                }
                                break;
                        case KeyEvent.KEYCODE_DPAD_DOWN:
                                if (!event.isAltPressed()) {
                                        handled = arrowScroll(View.FOCUS_DOWN);
                                } else {
                                        handled = fullScroll(View.FOCUS_DOWN);
                                }
                                break;
                        case KeyEvent.KEYCODE_SPACE:
                                pageScroll(event.isShiftPressed() ? 
View.FOCUS_UP :
View.FOCUS_DOWN);
                                break;
                        }
                }

                return handled;
        }

        @Override
        public boolean onInterceptTouchEvent(MotionEvent ev) {
                /*
                 * This method JUST determines whether we want to intercept the
motion. If
                 * we return true, onMotionEvent will be called and we do the 
actual
                 * scrolling there.
                 */

                /*
                 * Shortcut the most recurring case: the user is in the dragging
state and
                 * he is moving his finger. We want to intercept this motion.
                 */
                final int action = ev.getAction();
                if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
                        return true;
                }

                if (!canScroll()) {
                        mIsBeingDragged = false;
                        return false;
                }

                final float x = ev.getX();

                switch (action) {
                case MotionEvent.ACTION_MOVE:
                        /*
                         * mIsBeingDragged == false, otherwise the shortcut 
would have
caught it.
                         * Check whether the user has moved far enough from his 
original
down
                         * touch.
                         */

                        /*
                         * Locally do absolute value. mLastMotionY is set to 
the y value of
the
                         * down event.
                         */
                        final int xDiff = (int) Math.abs(x - mLastMotionX);
                        if (xDiff > ViewConfiguration.getTouchSlop()) {
                                mIsBeingDragged = true;
                        }
                        break;

                case MotionEvent.ACTION_DOWN:
                        /* Remember location of down touch */
                        mLastMotionX = x;

                        /*
                         * If being flinged and user touches the screen, 
initiate drag;
otherwise
                         * don't. mScroller.isFinished should be false when 
being flinged.
                         */
                        mIsBeingDragged = !mScroller.isFinished();
                        break;

                case MotionEvent.ACTION_CANCEL:
                case MotionEvent.ACTION_UP:
                        /* Release the drag */
                        mIsBeingDragged = false;
                        break;
                }

                /*
                 * The only time we want to intercept motion events is if we 
are in
the drag
                 * mode.
                 */
                return mIsBeingDragged;
        }

        @Override
        public boolean onTouchEvent(MotionEvent ev) {

                if (ev.getAction() == MotionEvent.ACTION_DOWN && 
ev.getEdgeFlags() !
= 0) {
                        // Don't handle edge touches immediately -- they may 
actually
belong to
                        // one of our
                        // descendants.
                        return false;
                }

                if (!canScroll()) {
                        return false;
                }

                if (mVelocityTracker == null) {
                        mVelocityTracker = VelocityTracker.obtain();
                }
                mVelocityTracker.addMovement(ev);

                final int action = ev.getAction();
                final float x = ev.getX();

                switch (action) {
                case MotionEvent.ACTION_DOWN:
                        /*
                         * If being flinged and user touches, stop the fling. 
isFinished
will be
                         * false if being flinged.
                         */
                        if (!mScroller.isFinished()) {
                                mScroller.abortAnimation();
                        }

                        // Remember where the motion event started
                        mLastMotionX = x;
                        break;
                case MotionEvent.ACTION_MOVE:
                        // Scroll to follow the motion event
                        final int deltaX = (int) (mLastMotionX - x);
                        mLastMotionX = x;

                        if (deltaX < 0) {
                                if (getScrollX() > 0) {
                                        scrollBy(deltaX, 0);
                                }
                        } else if (deltaX > 0) {
                                final int rightEdge = getWidth() - 
getPaddingRight();
                                final int availableToScroll = 
getChildAt(0).getRight() - getScrollX
() - rightEdge;
                                if (availableToScroll > 0) {
                                        scrollBy(Math.min(availableToScroll, 
deltaX), 0);
                                }
                        }
                        break;
                case MotionEvent.ACTION_UP:
                        final VelocityTracker velocityTracker = 
mVelocityTracker;
                        velocityTracker.computeCurrentVelocity(1000);
                        int initialVelocity = (int) 
velocityTracker.getXVelocity();
                        //Log.i(TAG, "velocity " + initialVelocity);
                        if ((Math.abs(initialVelocity) >
ViewConfiguration.getMinimumFlingVelocity()) && (getChildCount() > 0))
{
                                fling(-initialVelocity);
                        }

                        if (mVelocityTracker != null) {
                                mVelocityTracker.recycle();
                                mVelocityTracker = null;
                        }
                }
                return true;
        }

        /**
         * <p>
         * Finds the next focusable component that fits in this View's bounds
         * (excluding fading edges) pretending that this View's top is
located at the
         * parameter top.
         * </p>
         *
         * @param topFocus
         *          look for a candidate is the one at the top of the bounds
if
         *          topFocus is true, or at the bottom of the bounds if
topFocus is
         *          false
         * @param top
         *          the top offset of the bounds in which a focusable must be
found
         *          (the fading edge is assumed to start at this position)
         * @param preferredFocusable
         *          the View that has highest priority and will be returned
if it is
         *          within my bounds (null is valid)
         * @return the next focusable component in the bounds or null if none
can be
         *         found
         */
        private View findFocusableViewInMyBounds(final boolean topFocus,
final int left, View preferredFocusable) {
                /*
                 * The fading edge's transparent side should be considered for 
focus
since
                 * it's mostly visible, so we divide the actual fading edge 
length
by 2.
                 */
                final int fadingEdgeLength = getHorizontalFadingEdgeLength() / 
2;
                final int leftWithoutFadingEdge = left + fadingEdgeLength;
                final int rightWithoutFadingEdge = left + getWidth() -
fadingEdgeLength;

                if ((preferredFocusable != null) && 
(preferredFocusable.getLeft() <
rightWithoutFadingEdge) && (preferredFocusable.getRight() >
leftWithoutFadingEdge)) {
                        return preferredFocusable;
                }

                return findFocusableViewInBounds(topFocus, 
leftWithoutFadingEdge,
rightWithoutFadingEdge);
        }

        /**
         * <p>
         * Finds the next focusable component that fits in the specified
bounds.
         * </p>
         *
         * @param topFocus
         *          look for a candidate is the one at the top of the bounds
if
         *          topFocus is true, or at the bottom of the bounds if
topFocus is
         *          false
         * @param top
         *          the top offset of the bounds in which a focusable must be
found
         * @param bottom
         *          the bottom offset of the bounds in which a focusable must
be found
         * @return the next focusable component in the bounds or null if none
can be
         *         found
         */
        private View findFocusableViewInBounds(boolean topFocus, int left,
int right) {

                List<View> focusables = getFocusables(View.FOCUS_FORWARD);
                View focusCandidate = null;

                /*
                 * A fully contained focusable is one where its top is below the
bound's
                 * top, and its bottom is above the bound's bottom. A partially
contained
                 * focusable is one where some part of it is within the bounds, 
but
it also
                 * has some part that is not within bounds. A fully contained
focusable is
                 * preferred to a partially contained focusable.
                 */
                boolean foundFullyContainedFocusable = false;

                int count = focusables.size();
                for (int i = 0; i < count; i++) {
                        View view = focusables.get(i);
                        int viewLeft = view.getLeft();
                        int viewRight = view.getRight();

                        if (left < viewRight && viewLeft < right) {
                                /*
                                 * the focusable is in the target area, it is a 
candidate for
focusing
                                 */

                                final boolean viewIsFullyContained = (left < 
viewLeft) &&
(viewRight < right);

                                if (focusCandidate == null) {
                                        /* No candidate, take this one */
                                        focusCandidate = view;
                                        foundFullyContainedFocusable = 
viewIsFullyContained;
                                } else {
                                        final boolean viewIsCloserToBoundary = 
(topFocus && viewLeft <
focusCandidate.getLeft()) || (!topFocus && viewRight >
focusCandidate.getRight());

                                        if (foundFullyContainedFocusable) {
                                                if (viewIsFullyContained && 
viewIsCloserToBoundary) {
                                                        /*
                                                         * We're dealing with 
only fully contained views, so it has to
be
                                                         * closer to the 
boundary to beat our candidate
                                                         */
                                                        focusCandidate = view;
                                                }
                                        } else {
                                                if (viewIsFullyContained) {
                                                        /* Any fully contained 
view beats a partially contained view */
                                                        focusCandidate = view;
                                                        
foundFullyContainedFocusable = true;
                                                } else if 
(viewIsCloserToBoundary) {
                                                        /*
                                                         * Partially contained 
view beats another partially contained
view
                                                         * if it's closer
                                                         */
                                                        focusCandidate = view;
                                                }
                                        }
                                }
                        }
                }

                return focusCandidate;
        }

        /**
         * <p>
         * Handles scrolling in response to a "page up/down" shortcut press.
This
         * method will scroll the view by one page up or down and give the
focus to
         * the topmost/bottommost component in the new visible area. If no
component
         * is a good candidate for focus, this scrollview reclaims the focus.
         * </p>
         *
         * @param direction
         *          the scroll direction: {...@link android.view.View#FOCUS_UP}
to go one
         *          page up or {...@link android.view.View#FOCUS_DOWN} to go one
page
         *          down
         * @return true if the key event is consumed by this method, false
otherwise
         */
        // todo
        public boolean pageScroll(int direction) {
                boolean down = direction == View.FOCUS_DOWN;
                int height = getHeight();

                if (down) {
                        mTempRect.top = getScrollY() + height;
                        int count = getChildCount();
                        if (count > 0) {
                                View view = getChildAt(count - 1);
                                if (mTempRect.top + height > view.getBottom()) {
                                        mTempRect.top = view.getBottom() - 
height;
                                }
                        }
                } else {
                        mTempRect.top = getScrollY() - height;
                        if (mTempRect.top < 0) {
                                mTempRect.top = 0;
                        }
                }
                mTempRect.bottom = mTempRect.top + height;

                return scrollAndFocus(direction, mTempRect.top, 
mTempRect.bottom);
        }

        /**
         * <p>
         * Handles scrolling in response to a "home/end" shortcut press. This
method
         * will scroll the view to the top or bottom and give the focus to
the
         * topmost/bottommost component in the new visible area. If no
component is a
         * good candidate for focus, this scrollview reclaims the focus.
         * </p>
         *
         * @param direction
         *          the scroll direction: {...@link android.view.View#FOCUS_UP}
to go the
         *          top of the view or {...@link android.view.View#FOCUS_DOWN}
to go the
         *          bottom
         * @return true if the key event is consumed by this method, false
otherwise
         */
        // todo
        public boolean fullScroll(int direction) {
                boolean down = direction == View.FOCUS_DOWN;
                int height = getHeight();

                mTempRect.top = 0;
                mTempRect.bottom = height;

                if (down) {
                        int count = getChildCount();
                        if (count > 0) {
                                View view = getChildAt(count - 1);
                                mTempRect.bottom = view.getBottom();
                                mTempRect.top = mTempRect.bottom - height;
                        }
                }

                return scrollAndFocus(direction, mTempRect.top, 
mTempRect.bottom);
        }

        /**
         * <p>
         * Scrolls the view to make the area defined by <code>top</code> and
         * <code>bottom</code> visible. This method attempts to give the
focus to a
         * component visible in this area. If no component can be focused in
the new
         * visible area, the focus is reclaimed by this scrollview.
         * </p>
         *
         * @param direction
         *          the scroll direction: {...@link android.view.View#FOCUS_UP}
to go
         *          upward {...@link android.view.View#FOCUS_DOWN} to downward
         * @param top
         *          the top offset of the new area to be made visible
         * @param bottom
         *          the bottom offset of the new area to be made visible
         * @return true if the key event is consumed by this method, false
otherwise
         */
        private boolean scrollAndFocus(int direction, int left, int right) {
                boolean handled = true;

                int width = getWidth();
                int containerLeft = getScrollX();
                int containerRight = containerLeft + width;
                boolean up = direction == View.FOCUS_LEFT;

                View newFocused = findFocusableViewInBounds(up, left, right);
                if (newFocused == null) {
                        newFocused = this;
                }

                if (left >= containerLeft && right <= containerRight) {
                        handled = false;
                } else {
                        int delta = up ? (left - containerLeft) : (right - 
containerRight);
                        doScrollX(delta);
                }

                if (newFocused != findFocus() && 
newFocused.requestFocus(direction))
{
                        mScrollViewMovedFocus = true;
                        mScrollViewMovedFocus = false;
                }

                return handled;
        }

        /**
         * Handle scrolling in response to an up or down arrow click.
         *
         * @param direction
         *          The direction corresponding to the arrow key that was
pressed
         * @return True if we consumed the event, false otherwise
         */
        public boolean arrowScroll(int direction) {

                View currentFocused = findFocus();
                if (currentFocused == this)
                        currentFocused = null;

                View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, direction);

                final int maxJump = getMaxScrollAmount();

                if (nextFocused != null && isWithinDeltaOfScreen(nextFocused,
maxJump)) {
                        nextFocused.getDrawingRect(mTempRect);
                        offsetDescendantRectToMyCoords(nextFocused, mTempRect);
                        int scrollDelta = 
computeScrollDeltaToGetChildRectOnScreen
(mTempRect);
                        doScrollX(scrollDelta);
                        nextFocused.requestFocus(direction);
                } else {
                        // no new focus
                        int scrollDelta = maxJump;

                        if (direction == View.FOCUS_LEFT && getScrollX() < 
scrollDelta) {
                                scrollDelta = getScrollX();
                        } else if (direction == View.FOCUS_RIGHT) {

                                int daRight = getChildAt(getChildCount() - 
1).getRight();

                                int screenRight = getScrollX() + getWidth();

                                if (daRight - screenRight < maxJump) {
                                        scrollDelta = daRight - screenRight;
                                }
                        }
                        if (scrollDelta == 0) {
                                return false;
                        }
                        doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : 
-
scrollDelta);
                }

                if (currentFocused != null && currentFocused.isFocused() &&
isOffScreen(currentFocused)) {
                        // previously focused item still has focus and is off 
screen, give
                        // it up (take it back to ourselves)
                        // (also, need to temporarily force 
FOCUS_BEFORE_DESCENDANTS so we
are
                        // sure to
                        // get it)
                        final int descendantFocusability = 
getDescendantFocusability(); //
save
                        
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
                        requestFocus();
                        setDescendantFocusability(descendantFocusability); // 
restore
                }
                return true;
        }

        /**
         * @return whether the descendant of this scroll view is scrolled off
screen.
         */
        private boolean isOffScreen(View descendant) {
                return !isWithinDeltaOfScreen(descendant, 0);
        }

        /**
         * @return whether the descendant of this scroll view is within delta
pixels
         *         of being on the screen.
         */
        // done
        private boolean isWithinDeltaOfScreen(View descendant, int delta) {
                descendant.getDrawingRect(mTempRect);
                offsetDescendantRectToMyCoords(descendant, mTempRect);

                return (mTempRect.right + delta) >= getScrollX() && 
(mTempRect.left
- delta) <= (getScrollX() + getWidth());
        }

        /**
         * Smooth scroll by a Y delta
         *
         * @param delta
         *          the number of pixels to scroll by on the X axis
         */
        // done
        private void doScrollX(int delta) {
                if (delta != 0) {
                        if (mSmoothScrollingEnabled) {
                                smoothScrollBy(delta, 0);
                        } else {
                                scrollBy(delta, 0);
                        }
                }
        }

        /**
         * Like {...@link View#scrollBy}, but scroll smoothly instead of
immediately.
         *
         * @param dx
         *          the number of pixels to scroll by on the X axis
         * @param dy
         *          the number of pixels to scroll by on the Y axis
         */
        public final void smoothScrollBy(int dx, int dy) {
                long duration = AnimationUtils.currentAnimationTimeMillis() -
mLastScroll;
                if (duration > ANIMATED_SCROLL_GAP) {
                        mScroller.startScroll(getScrollX(), getScrollY(), dx, 
dy);
                        invalidate();
                } else {
                        if (!mScroller.isFinished()) {
                                mScroller.abortAnimation();
                        }
                        scrollBy(dx, dy);
                }
                mLastScroll = AnimationUtils.currentAnimationTimeMillis();
        }

        /**
         * Like {...@link #scrollTo}, but scroll smoothly instead of
immediately.
         *
         * @param x
         *          the position where to scroll on the X axis
         * @param y
         *          the position where to scroll on the Y axis
         */
        public final void smoothScrollTo(int x, int y) {
                smoothScrollBy(x - getScrollX(), y - getScrollY());
        }

        /**
         * <p>
         * The scroll range of a scroll view is the overall height of all of
its
         * children.
         * </p>
         */
        @Override
        protected int computeHorizontalScrollRange() {
                int count = getChildCount();
                return count == 0 ? getWidth() : (getChildAt(0)).getRight();
        }

        @Override
        protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
                ViewGroup.LayoutParams lp = child.getLayoutParams();

                int childWidthMeasureSpec;
                int childHeightMeasureSpec;

                childHeightMeasureSpec = getChildMeasureSpec
(parentHeightMeasureSpec, getPaddingTop() + getPaddingBottom(),
lp.height);

                childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0,
MeasureSpec.UNSPECIFIED);

                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }

        @Override
        protected void measureChildWithMargins(View child, int
parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec,
int heightUsed) {
                final MarginLayoutParams lp = (MarginLayoutParams)
child.getLayoutParams();

                final int childHeightMeasureSpec = getChildMeasureSpec
(parentHeightMeasureSpec, getPaddingTop() + getPaddingBottom() +
lp.topMargin + lp.bottomMargin
                                + heightUsed, lp.height);
                final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec
(lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);

                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }

        @Override
        public void computeScroll() {
                //Log.i(TAG, "computeScroll");
                if (mScroller.computeScrollOffset()) {
                        // This is called at drawing time by ViewGroup. We 
don't want to
                        // re-show the scrollbars at this point, which scrollTo 
will do,
                        // so we replicate most of scrollTo here.
                        //
                        // It's a little odd to call onScrollChanged from 
inside the
drawing.
                        //
                        // It is, except when you remember that computeScroll() 
is used to
                        // animate scrolling. So unless we want to defer the 
onScrollChanged
()
                        // until the end of the animated scrolling, we don't 
really have a
                        // choice here.
                        //
                        // I agree. The alternative, which I think would be 
worse, is to
post
                        // something and tell the subclasses later. This is bad 
because
there
                        // will be a window where mScrollX/Y is different from 
what the app
                        // thinks it is.
                        //
                        int oldX = getScrollX();
                        int oldY = getScrollY();
                        int x = mScroller.getCurrX();
                        int y = mScroller.getCurrY();
                        int msx = 0;
                        int msy = 0;
                        if (getChildCount() > 0) {
                                View child = getChildAt(0);

                                msx = clamp(x, this.getWidth(), 
child.getWidth());
                                msy = clamp(y, this.getHeight(), 
child.getHeight());
                        } else {
                                msx = x;
                                msy = y;
                        }
                        //Log.i(TAG, "x: " + msx + " y: " + msy);
                        // setScrollXY(msx,msy);
                        super.scrollTo(msx, msy);
                        if (oldX != msx || oldY != msy) {
                                onScrollChanged(msx, msy, oldX, oldY);
                                postInvalidate(); // So we draw again
                        }
                }
        }

        /**
         * Scrolls the view to the given child.
         *
         * @param child
         *          the View to scroll to
         */
        private void scrollToChild(View child) {
                child.getDrawingRect(mTempRect);

                /* Offset from child's local coordinates to ScrollView 
coordinates
*/
                offsetDescendantRectToMyCoords(child, mTempRect);

                int scrollDelta = computeScrollDeltaToGetChildRectOnScreen
(mTempRect);

                if (scrollDelta != 0) {
                        scrollBy(scrollDelta, 0);
                }
        }

        /**
         * If rect is off screen, scroll just enough to get it (or at least
the first
         * screen size chunk of it) on screen.
         *
         * @param rect
         *          The rectangle.
         * @param immediate
         *          True to scroll immediately without animation
         * @return true if scrolling was performed
         */
        private boolean scrollToChildRect(Rect rect, boolean immediate) {
                final int delta = 
computeScrollDeltaToGetChildRectOnScreen(rect);
                final boolean scroll = delta != 0;
                if (scroll) {
                        if (immediate) {
                                scrollBy(delta, 0);
                        } else {
                                smoothScrollBy(delta, 0);
                        }
                }
                return scroll;
        }

        /**
         * Compute the amount to scroll in the Y direction in order to get a
rectangle
         * completely on the screen (or, if taller than the screen, at least
the first
         * screen size chunk of it).
         *
         * @param rect
         *          The rect.
         * @return The scroll delta.
         */
        protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {

                int width = getWidth();
                int screenLeft = getScrollX();
                int screenRight = screenLeft + width;

                int fadingEdge = getHorizontalFadingEdgeLength();

                // leave room for top fading edge as long as rect isn't at very 
top
                if (rect.left > 0) {
                        screenLeft += fadingEdge;
                }

                // leave room for bottom fading edge as long as rect isn't at 
very
bottom
                if (rect.right < getChildAt(0).getWidth()) {
                        screenRight -= fadingEdge;
                }

                int scrollXDelta = 0;

                if (rect.right > screenRight && rect.left > screenLeft) {
                        // need to move down to get it in view: move down just 
enough so
                        // that the entire rectangle is in view (or at least 
the first
                        // screen size chunk).

                        if (rect.width() > width) {
                                // just enough to get screen size chunk on
                                scrollXDelta += (rect.left - screenLeft);
                        } else {
                                // get entire rect at bottom of screen
                                scrollXDelta += (rect.right - screenRight);
                        }

                        // make sure we aren't scrolling beyond the end of our 
content
                        int right = getChildAt(getChildCount() - 1).getRight();
                        int distanceToRight = right - screenRight;
                        scrollXDelta = Math.min(scrollXDelta, distanceToRight);

                } else if (rect.left < screenLeft && rect.right < screenRight) {
                        // need to move up to get it in view: move up just 
enough so that
                        // entire rectangle is in view (or at least the first 
screen
                        // size chunk of it).

                        if (rect.width() > width) {
                                // screen size chunk
                                scrollXDelta -= (screenRight - rect.right);
                        } else {
                                // entire rect at top
                                scrollXDelta -= (screenLeft - rect.left);
                        }

                        // make sure we aren't scrolling any further than the 
top our
content
                        scrollXDelta = Math.max(scrollXDelta, -getScrollX());
                }
                return scrollXDelta;
        }

        @Override
        public void requestChildFocus(View child, View focused) {
                if (!mScrollViewMovedFocus) {
                        if (!mIsLayoutDirty) {
                                scrollToChild(focused);
                        } else {
                                // The child may not be laid out yet, we can't 
compute the scroll
yet
                                mChildToScrollTo = focused;
                        }
                }
                super.requestChildFocus(child, focused);
        }

        /**
         * When looking for focus in children of a scroll view, need to be a
little
         * more careful not to give focus to something that is scrolled off
screen.
         *
         * This is more expensive than the default {...@link
android.view.ViewGroup}
         * implementation, otherwise this behavior might have been made the
default.
         */
        @Override
        protected boolean onRequestFocusInDescendants(int direction, Rect
previouslyFocusedRect) {

                // convert from forward / backward notation to up / down / left 
/
right
                // (ugh).
                if (direction == View.FOCUS_FORWARD) {
                        direction = View.FOCUS_DOWN;
                } else if (direction == View.FOCUS_BACKWARD) {
                        direction = View.FOCUS_UP;
                }

                final View nextFocus = previouslyFocusedRect == null ?
FocusFinder.getInstance().findNextFocus(this, null, direction) :
FocusFinder.getInstance()
                                .findNextFocusFromRect(this, 
previouslyFocusedRect, direction);

                if (nextFocus == null) {
                        return false;
                }

                if (isOffScreen(nextFocus)) {
                        return false;
                }

                return nextFocus.requestFocus(direction, previouslyFocusedRect);
        }

        @Override
        public boolean requestChildRectangleOnScreen(View child, Rect
rectangle, boolean immediate) {
                // offset into coordinate space of this scroll view
                rectangle.offset(child.getLeft() - child.getScrollX(), 
child.getTop
() - child.getScrollY());

                // note: until bug 1137695 is fixed, disable smooth scrolling 
for
this api
                return scrollToChildRect(rectangle, true);// immediate);
        }

        @Override
        public void requestLayout() {
                mIsLayoutDirty = true;
                super.requestLayout();
        }

        @Override
        protected void onLayout(boolean changed, int l, int t, int r, int b)
{
                super.onLayout(changed, l, t, r, b);
                mIsLayoutDirty = false;
                // Give a child focus if it needs it
                if (mChildToScrollTo != null && 
isViewDescendantOf(mChildToScrollTo,
this)) {
                        scrollToChild(mChildToScrollTo);
                }
                mChildToScrollTo = null;

                // Calling this with the present values causes it to re-clam 
them
                scrollTo(getScrollX(), getScrollY());
        }

        /**
         * Return true if child is an descendant of parent, (or equal to the
parent).
         */
        private boolean isViewDescendantOf(View child, View parent) {
                if (child == parent) {
                        return true;
                }

                final ViewParent theParent = child.getParent();
                return (theParent instanceof ViewGroup) && 
isViewDescendantOf((View)
theParent, parent);
        }

        /**
         * Fling the scroll view
         *
         * @param velocityY
         *          The initial velocity in the Y direction. Positive numbers
mean
         *          that the finger/curor is moving down the screen, which
means we
         *          want to scroll towards the top.
         */
        public void fling(int velocityX) {
                //Log.i(TAG, "flinging: " + velocityX);
                int width = getWidth();
                int right = getChildAt(getChildCount() - 1).getRight();

                mScroller.fling(getScrollX(), getScrollY(), velocityX, 0, 0, 
right -
width, 0, 0);

                final boolean movingRight = velocityX > 0;

                View newFocused = findFocusableViewInMyBounds(movingRight,
mScroller.getFinalX(), findFocus());
                if (newFocused == null) {
                        newFocused = this;
                }

                if (newFocused != findFocus() && newFocused.requestFocus
(movingRight ? View.FOCUS_RIGHT : View.FOCUS_LEFT)) {
                        mScrollViewMovedFocus = true;
                        mScrollViewMovedFocus = false;
                }

                invalidate();
        }

        /**
         * {...@inheritdoc}
         *
         * <p>
         * This version also clamps the scrolling to the bounds of our child.
         */
        public void scrollTo(int x, int y) {
                // we rely on the fact the View.scrollBy calls scrollTo.
                if (getChildCount() > 0) {
                        View child = getChildAt(0);
                        x = clamp(x, this.getWidth(), child.getWidth());
                        y = clamp(y, this.getHeight(), child.getHeight());
                        if (x != getScrollX() || y != getScrollY()) {
                                super.scrollTo(x, y);
                        }
                }
        }

        private int clamp(int n, int my, int child) {
                if (my >= child || n < 0) {
                        /*
                         * my >= child is this case: |--------------- me 
---------------|
|------
                         * child ------| or |--------------- me 
---------------| |------
child
                         * ------| or |--------------- me ---------------| 
|------ child
------|
                         *
                         * n < 0 is this case: |------ me ------| |-------- 
child --------|
|--
                         * mScrollX --|
                         */
                        return 0;
                }
                if ((my + n) > child) {
                        /*
                         * this case: |------ me ------| |------ child ------| 
|-- mScrollX
--|
                         */
                        return child - my;
                }
                return n;
        }

        private void setScrollXY(int sx, int sy) {
                try {
                        Field scrollX = 
Class.forName("android.view.View").getField
("mScrollX");
                        Field scrollY = 
Class.forName("android.view.View").getField
("mScrollY");
                        scrollX.setInt(this, sx);
                        scrollY.setInt(this, sy);
                } catch (SecurityException e) {
                        Log.e("HSCROLL", e.toString());
                        e.printStackTrace();
                } catch (NoSuchFieldException e) {
                        Log.e("HSCROLL", e.toString());
                        e.printStackTrace();
                } catch (IllegalArgumentException e) {
                        // TODO Auto-generated catch block
                        Log.e("HSCROLL", e.toString());
                        e.printStackTrace();
                } catch (IllegalAccessException e) {
                        // TODO Auto-generated catch block
                        Log.e("HSCROLL", e.toString());
                        e.printStackTrace();
                } catch (ClassNotFoundException e) {
                        Log.e("HSCROLL", e.toString());

                        e.printStackTrace();
                }
        }
}

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