Argh yes, drawColor(0) is for opaque Canvas, sorry :)

On Thu, Mar 12, 2009 at 11:43 AM, Eric <webmonke...@gmail.com> wrote:
>
>> Just call Canvas.drawColor(0).
>
> That probably won't do much because it uses the default srcover
> porterduff mode
>
> Canvas.drawColor( 0, PorterDuff.Mode.CLEAR );
>
> would be better
>
> On Mar 12, 6:47 pm, Romain Guy <romain...@google.com> wrote:
>> Just call Canvas.drawColor(0).
>>
>>
>>
>> On Thu, Mar 12, 2009 at 10:35 AM, sebastian <sdjua...@gmail.com> wrote:
>>
>> > Hi
>>
>> > I am painting some bitmaps onto a transparent canvas, so it is
>> > rendered above the system screen.
>>
>> > When I draw the next bitmap, I cannot clear the previously drawn one.
>> > How can I "erase" it?
>>
>> > If I could capture the initial canvas would be fine...because I could
>> > paint always that before drawing the bitmap...but I am not succedding
>> > on capturing it.
>>
>> > Thanks!
>>
>> --
>> Romain Guy
>> Android framework engineer
>> romain...@android.com
>>
>> Note: please don't send private questions to me, as I don't have time
>> to provide private support.  All such questions should be posted on
>> public forums, where I and others can see and answer them
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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