Also remember that it's a *one time* fee only. On Sun, Mar 15, 2009 at 4:06 AM, MrSnowflake <mrsnowfl...@gmail.com> wrote: > > You do realize that if you had developed this game for the iPhone you > would have payed $99 to register and that there is no other mainstream > way to get your app on the iPhone (as opposed to Android, which allows > you to install apk's from websites). > > So at a point you are correct: paying for free apps seems weird, but > Market is a shop and when you develop something in real life (an > automatic axe or something :) ) then you also can't just distribute it > too 1000 stores. > > On 15 mrt, 10:10, Chaton <contactez.arn...@gmail.com> wrote: >> It's a joke ! >> >> I Developped a freeware game for Android and at the moment to >> distribute it, I noticed that I must pay 25$. >> >> It's incredible. First, I spend time to develop a freeware software >> for android, and secondly, I must pay. It's not logic. >> >> Is a way to distribute freeware without paying ? >> Else, my freeware will go the the trash. No good. >> >> Chaton. > > >
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