Also remember that it's a *one time* fee only.

On Sun, Mar 15, 2009 at 4:06 AM, MrSnowflake <mrsnowfl...@gmail.com> wrote:
>
> You do realize that if you had developed this game for the iPhone you
> would have payed $99 to register and that there is no other mainstream
> way to get your app on the iPhone (as opposed to Android, which allows
> you to install apk's from websites).
>
> So at a point you are correct: paying for free apps seems weird, but
> Market is a shop and when you develop something in real life (an
> automatic axe or something :) ) then you also can't just distribute it
> too 1000 stores.
>
> On 15 mrt, 10:10, Chaton <contactez.arn...@gmail.com> wrote:
>> It's a joke !
>>
>> I Developped a freeware game for Android and at the moment to
>> distribute it, I noticed that I must pay 25$.
>>
>> It's incredible. First, I spend time to develop a freeware software
>> for android, and secondly, I must pay. It's not logic.
>>
>> Is a way to distribute freeware without paying ?
>> Else, my freeware will go the the trash. No good.
>>
>> Chaton.
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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