IMO, I'd go with the accelerometer implementation.  The reason being
that for a rolling ball you could use the values for the X and Y axis,
perhaps scale them a bit to meet your needs.  I've done exactly that
on a test application I was working on.  Going with the orientation
implementation, you would have to do some calculations to get the x
and y forces, which would not be all that difficult.


It may be a matter of preference but for me the simple way seems to be
to use the accelerometer.


~clark


On Mar 23, 3:20 pm, Carl Whalley <[email protected]> wrote:
> If I'm reading things right, the accelerometer measures physical
> forces (i.e. movement) and the orientation sensor gives the tilt of
> the handset. If you are coding a rolling ball type app which would you
> use? You could argue accelerometer, in which case you measure each
> delta force and apply it to your balls physics. Or just the
> orientation and compute the effects of gravity again on the ball but
> just using different physics. Is there a preference? Would any be more
> accurate than the other?
>
> --
> Android Academyhttp://www.androidacademy.com
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to