Alien Blood Bath is a good starting point but we need to build up to
games like this :
http://www.youtube.com/watch?v=B21dywk4oAc

The comparison with graphics capabilities of Wii / Xbox / PS3 is an
interesting one. Wii has done very well by appealing to casual gamers
and I think thats what Android needs to do.

Networking functions are fantastic and we all love them (myself
included), but when I am on my home back from work and the train
tunnels have no mobile signals, the majority of the people using their
phones are playing games (mainly on iPhones) - so I wouldn't
underestimate casual gaming's impact on the platform.

Looking at new releases on Cyrket, what concerns me for the platform
is that over the last weekend, I can see
  - > 100 new apps
  -> around 6 new games

A worrying statistic.



On Mar 30, 11:10 am, David Turner <[email protected]> wrote:
> On Mon, Mar 30, 2009 at 10:36 AM, [email protected] <
>
> [email protected]> wrote:
>
> > Why is it a problem? Because there is not a single game in Android
> > Market that features smooth scrolling backgrounds. Games may not be
> > the only app needed, but they certainly need to be visually impressive
> > for the platform to survive.
>
> I question both these points. For example "Alien Blood Bath" seems to do ok
> as a platform
> game with regards to smooth-scrolling (and even rescaling), and it's a Java
> app that uses OpenGL.
> (not to say it's visually impressive since the graphics and controls are
> still a bit rough, but hey, it's
> an open-source game).
>
> Also, Android is not a game console per se, and "survival of the platform"
> will depend much more on the
> usefulness of the applications that run on it, the availability of devices,
> and other user-oriented things.
> That doesn't mean that visually impressive is not nice to have, but I doubt
> it's as important as you think.
>
> Consider the graphics capabilities of the Wii compared to the Xbox and PS3,
> and you'll see that they
> have little to do with the respective platforms' success.
>
> Apart from that, we should try to find solutions to provide a better
> experience for both the gaming user
> and the game developers, but without sacrificing useful features.
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