SurfaceHolder holder = getHolder(); i want to draw using canvas and need as much performance as possible which holder type should i set it to? I know the canvas is not hardware accelerated but how can I get a performance boost when using it?
holder.setType(SurfaceHolder.SURFACE_TYPE_HARDWARE); http://developer.android.com/reference/android/view/SurfaceHolder.html int SURFACE_TYPE_GPU Surface type: creates a surface suited to be used with the GPU int SURFACE_TYPE_HARDWARE Surface type: creates a suited to be used with DMA engines and hardware accelerators. int SURFACE_TYPE_NORMAL Surface type: creates a regular surface, usually in main, non contiguous, cached/buffered RAM. int SURFACE_TYPE_PUSH_BUFFERS Surface type: creates a "push" surface, that is a surface that doesn't owns its buffers. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

