I think the only way is to extend dispatchTrackballEvent(MotionEvent
e)... there is not View.TrackballListener class....
strange.

On 27 mrt, 16:13, TjerkW <tje...@gmail.com> wrote:
> How do you register an activity to get trackball events?
>
> On 25 mrt, 18:31, David Turner <di...@android.com> wrote:
>
> > You need to register your activity to the system to tell it that you can
> > handle trackball events directly. If you don't, then the system will emulate
> > the events with key down/up events.
> > I don't know the API to do that.
>
> > By the way, you can press "Delete" to enable track-ball mode in the emulator
> > (or even "Ctrl-T" to toggle between trackball and non-trackball modes). This
> > should help you develop your app.
>
> > (And I recommend to use a real trackball mouse attached to your machine to
> > test that, it really feels better than using a mouse).
>
> > On Wed, Mar 25, 2009 at 5:25 PM, ANKIT SOMANI 
> > <ankitsomani...@gmail.com>wrote:
>
> > > Hi,
>
> > > I want to Develop a Game in which I want to move my object using Track
> > > Ball. for this i use onKeyDown() to up,down,left,right,fire movement in my
> > > class. Its working fine in Emulator on D-Pad., but when i install in 
> > > device
> > > trackball not working efficiently. on Printing LogCat it says that the
> > > OnKeyUp() is called automatically on each OnkeyDown().. which is right but
> > > when I have to use is for continously(Continous trackball right 
> > > pressing)..
> > > It failed.I even try OnTrackBallEvent(). OnKeyMultiple... but not 
> > > working..
>
> > > If any body can help that on continous treating of trackball,  please 
> > > help.
>
> > > Thanks in Advance.
>
> > > Regards
> > > ~Ankit Somani
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