I'm surprised that calling start() has no effect, and that it takes several
seconds for playback to work again.
Do you have the same issue when playing a file in the music player, for
example?


On Tue, Mar 31, 2009 at 5:35 PM, Eric M. Burke <[email protected]> wrote:

>
> I have an Activity that plays a brief OGG "pop" sound effect when
> bubbles pop. To keep it fast and to ensure I can play several pops, I
> create four MediaPlayer instances. I synchronize access to a pool of
> instances, so I can play up to four pops at once. Once a sound
> completes, I call seekTo(0) and return the MediaPlayer instance to my
> pool.
>
> Here is a rough sketch of the code:
>
> // when the activity resumes...
> for (int i=0; i<4; i++) {
>  MediaPlayer mp = MediaPlayer.create(context, R.raw.pop);
>  mp.setOnCompletionListener(this);
>  mp.setVolume(1f, 1f);
>  players.add(mp); // put into a pool of available players
> }
>
> // when a bubble pops...
> MediaPlayer mp = ...get player instance from the pool
> if (mp != null) {
>  mp.start(); // works! plays the pop sound
> }
>
> // implement the OnCompletionListener interface
> public void onCompletion(MediaPlayer mp) {
>  // seek to the start so I can play the sound fast the next time
>  mp.seekTo(0);
>  ....return the MediaPlayer to the pool
> }
>
> Here is the problem. The pops all work so long as my game is active.
> But if I let it sit there for just a few seconds, I see this in the
> LogCat console: (on my G1 phone)
>
> AudioHardwareMSM72xx Going to standby
>
> Once this happens, the next several calls to MediaPlayer's start()
> method play nothing...but they do cause the audio hardware to wake up
> again, so then my sounds eventually (after a few seconds) start
> playing again.
>
> My question is, how do I prevent the AudioHardwareMSM72xx from going
> to standby mode while my Activity is active?
>
> One hacky idea...I could loop a continuous sound at extremely low
> volume level in another MediaPlayer instance to force it to stay
> awake. That's not appealing to me.
>
> Ideas?
> >
>

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