I need to animate at a very fast rate (without using OpenGL). Now I am
calling View.invalidate() to paint to the screen, but this has the effect of
A: clearing the screen with black
B: drawing the content view
C: drawing the child view (which occupies only part of the screen, and is
the only thing that's animating)
How can I avoid doing A and B at every frame? I am looking for
Canvas c = getWindow().getCanvas();
c.drawSomething();
c.doneDrawing();
If this is not possible, can I at least get rid of A?
Thanks
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