The drawable's draw() method takes a canvas, so there is no problem having a drawable use that to draw text.
Also you should almost always implement View.onDraw(), not View.draw(). On Wed, Apr 1, 2009 at 5:23 PM, <[email protected]> wrote: > > You will need to extend the View you are displaying the drawable and > override the draw method to add your custom text like this: > > @Override > public void draw(Canvas canvas) { > super.draw(canvas); > canvas.drawText("Title", x, > y, titlePaint); > } > > On Apr 1, 3:11 am, Erik H <[email protected]> wrote: > > Hi, > > > > I need help to add text in a custom drawable. I'm looking in tha API > > (android.graphics...) but cannot find any way of doing this. > > > > What I basically want is a drawable that contains text that I can > > change. Is this even possible today? > > > > It must be a drawable as I use it where a drawable is required. > > > > Thanks! > > > > // Erik > > > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

