Hello all, I'm working on a maps application that draws streets from vectorial data using OpenGL.
I encountered a bottleneck while drawing street names; as OpenGL can't render fonts by it's own, I followed the SurfaceOverlay API demo and put another view on top of the GLSurfaceView. The problem is that drawing something like 80 texts using canvas.drawTextOnPath() takes 1.2+ seconds, which is unacceptable (drawing 300 lines takes around 130ms). Any suggestions on how to do work this out? I was thinking of drawing every character as a series of lines in OpenGL, but it sounds pretty painfull. Thanks, Iulian --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

