Hello all,

I'm working on a maps application that draws streets from vectorial
data using OpenGL.

I encountered a bottleneck while drawing street names; as OpenGL can't
render fonts by it's own,
I followed the SurfaceOverlay API demo and put another view on top of
the GLSurfaceView.

The problem is that drawing something like 80 texts using
canvas.drawTextOnPath() takes 1.2+ seconds, which is unacceptable
(drawing 300 lines takes around 130ms).

Any suggestions on how to do work this out? I was thinking of drawing
every character as a series of lines in OpenGL, but it sounds pretty
painfull.

Thanks,
Iulian

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