> so any other ideas? Idea #1: use View#setBackgroundColor()
Idea #2: switch to Canvas and 2D graphics, or OpenGL, or something with greater flexibility, instead of trying to work within the View hierarchy Idea #3: redesign your application to only need a handful of colors, and hand-create backgrounds for those, embedded as nine-patch drawables in your app -- Mark Murphy (a Commons Guy) http://commonsware.com _The Busy Coder's Guide to Android Development_ Version 2.0 Available! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

