> so any other ideas?

Idea #1: use View#setBackgroundColor()

Idea #2: switch to Canvas and 2D graphics, or OpenGL, or something with
greater flexibility, instead of trying to work within the View hierarchy

Idea #3: redesign your application to only need a handful of colors, and
hand-create backgrounds for those, embedded as nine-patch drawables in
your app

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
_The Busy Coder's Guide to Android Development_ Version 2.0 Available!



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