I was saying in terms of the other physics engines we have tested,
15fps for 30+ objects is a lot more acceptable than 1-2fps! But yes of
course if you were to create a game which relied heavily on a physics
engine it would be less than ideal ;)

On Apr 3, 4:31 pm, Stoyan Damov <stoyan.da...@gmail.com> wrote:
> On Fri, Apr 3, 2009 at 6:24 PM, mscwd01 <mscw...@gmail.com> wrote:
>
> > I have thrown together a quick example of the APE Physics engine
> > (www.cove.org/ape/) running on Android.
>
> > As you can see, simulating 30 or so circles results in a solid 15fps,
> > which looks acceptable.
>
> :( 15 fps? IMO it's not that acceptable for action/arcade games
> especially ones with fast-moving objects, but I have to try it before
> I can be sure.
>
> Cheers
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