I was saying in terms of the other physics engines we have tested, 15fps for 30+ objects is a lot more acceptable than 1-2fps! But yes of course if you were to create a game which relied heavily on a physics engine it would be less than ideal ;)
On Apr 3, 4:31 pm, Stoyan Damov <stoyan.da...@gmail.com> wrote: > On Fri, Apr 3, 2009 at 6:24 PM, mscwd01 <mscw...@gmail.com> wrote: > > > I have thrown together a quick example of the APE Physics engine > > (www.cove.org/ape/) running on Android. > > > As you can see, simulating 30 or so circles results in a solid 15fps, > > which looks acceptable. > > :( 15 fps? IMO it's not that acceptable for action/arcade games > especially ones with fast-moving objects, but I have to try it before > I can be sure. > > Cheers --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---