I do understand that a self sufficient or standalone android application can be bought/sold for one time price.
But what are various ways a user can be charged if an android application was a service based application, meaning every time user playing a new game would fetch some data from a service. It seems to me that the pricing model should be on usage bases, be it periodically (monthly/yearly) or be it per use. As an hypothetical example, if using gmail on a g1 has a price tag, what options would the google team may have, in terms of making users pay? Can someone please throw some light on the subject? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---