Here is the screenshot ... I have compared it..
please take a look and someone help me ....

http://img58.imageshack.us/img58/7016/sample.png

this is just a sample.. on my real application due to the colors used,
the blackness appears more..

On Mar 19, 9:29 am, quakeboy <[email protected]> wrote:
> No. It is not opaque as it doesn't give a completely black background
> it is just that when the animation of fading out starts I start seeing
> highly translucent black color. I will get some screenshots to make
> you understand better.
>
> On Mar 18, 10:13 pm, Michael MacDonald <[email protected]>
> wrote:
>
> > I think the system might be assuming the ImageView is opaque and so not
> > drawing what's behind it.
>
> > Try using a custom Drawable in the image view and return the correct
> > value from getOpacity()
>
> > quakeboy wrote:
> > > I am currently at the verge of releasing a game for android. While
> > > creating menu view animations, for which I use ImageViews in
> > > AbsoluteLayout and while changing screen, I have used a custom Alpha
> > > animation (I tried built in fadeout also)
>
> > > When I startAnimation on the ImageView, Instead of reducing alpha
> > > property, It shows a black area, in the areas where transparency is
> > > between 0 to 100. Of course it does fade out but it shows a black area
> > > in the semi transparent areas of the PNG while fading away.
>
> > > It looks soo bad. Does it have something to do with display mode ?
> > > Should I set 32 bpp mode explicitly ??
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