Another weird behaviour. I'm trying to have multiple threads that render to the same surface. So I'm creating a single EGLSurface form the SurfaceHolder and then an EGLContext for each thread. Each thread calls the eglMakeCurrent function passing the eglSurface (for both read/write) and its own eglContext.
When the second thread call the eglMakeCurrent() i get an EGL_BAD_ACCESS error. The documentation (http://www.khronos.org/ opengles/sdk/1.1 ... urrent.xml) says: "EGL_BAD_ACCESS is generated if context is current to some other thread." and I'm sure that the context is a brand new context that cannot be current on any other thread. Any suggestion? Thanks twice ;) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

