There is a solution for this problem. It is not trivial though. I would use a post or postDelayed on the view (or a Handler) to run a task that updates the position of your image on the path repeatedly. After updating the image's position, call 'invalidate()' on the view that draws the image (bitmap). Then call post/postDelayed on this task again until you reached the end of the path.
For drawing the image, i would overload dispatchDraw(...) of that view and draw the bitmap myself, using a Matrix to correctly position the bitmap (image) within the view. Take a look at the post/postDelayed, Handler, Bitmap, BitmapFactory and Canvas classes. On Apr 21, 10:18 am, Manuel <[email protected]> wrote: > Has nobody an idea? > Or is there no way for this problem? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

