This will have no impact on SurfaceView, since by design it gives you a dedicated surface that you control all of the pixels for and so the window background will never be drawn in it. (That said, it does have an impact on drawing in the main window, if you have places that aren't filled by the surface view... but if you have such places, and they aren't completely opaque, then they need something to draw on top of, so you need the background, so it is not a waste.)
On Sun, Apr 26, 2009 at 11:54 AM, Jason Van Anden <[email protected] > wrote: > > Solved ... the culprit was trying to run without the window background > via : > http://android-developers.blogspot.com/2009/03/window-backgrounds-ui-speed.html > > It seems that this theme speed may speed up my surfaceView but screws > up my lists. > > This cost me a lot of frustration to sort out. I hope this helps someone > else! > > Jason Van Anden > http://www.smileproject.com > > On Sun, Apr 26, 2009 at 7:30 AM, Jason Van Anden > <[email protected]> wrote: > > Not to beat a dead horse ... but other suggestions regarding how to > > deal with the mis-registered list view issue would be super > > appreciated. My app is a data visualization app like Google Maps and > > I was using the SurfaceView mainly in order to better control the draw > > loop (like what is described in the blog entry). > > > > Thanks, > > Jason Van Anden > > http://www.smileproject.com > > > > > > > > > > On Sun, Apr 26, 2009 at 6:49 AM, Jason Van Anden > > <[email protected]> wrote: > >> This looks like it does what I have been trying to do ... except that I > have > >> no way of knowing if it will resolve the problem that occurs when I call > the > >> listview until I tinker with it. I have things running "well enough" > except > >> for this problem (thus I am inclined to continue with what I have and > wait > >> to use 1.5 until it is ready for release). The mis-registration of the > >> buffers is super weird ... esp since it only occurs when started from > the > >> activity with the surfaceview. > >> > >> Thank you, > >> Jason > >> > >> On Apr 25, 2009 3:28 PM, "Mike Hearn" <[email protected]> wrote: > >> > >> > >> Does GLSurfaceView do what you want? See the latest blog post. > >> > >> >> > >> > > > > > > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

