Is there any way to play audio from memory? I know in Java you can use ByteArrayInputStream or other similar classes to handle this but I haven't found any way to do this in Android. I tried to use SoundPool, but for me timing is an important issue so I can't use that one.
The latest I found is this http://code.google.com/p/android/issues/detail?id=739 But no updates.. Any one found a way to play audio directly from memory? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---