The easiest way would be to put to display the frames per second or
seconds per frame.
I'm pretty sure one of the Gl samples displays a counter like that.

On Apr 27, 9:51 pm, mcmc <[email protected]> wrote:
> I'm trying to compare the difference in speed between software and
> hardware graphics rendering, but I'm a little confused...
>
> Can someone please give me a starter?
>
> I have 2 apps right now - one written with only java/android 2D APIs,
> and one written with openGL calls...
>
> Thanks a bunch.
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