The easiest way would be to put to display the frames per second or seconds per frame. I'm pretty sure one of the Gl samples displays a counter like that.
On Apr 27, 9:51 pm, mcmc <[email protected]> wrote: > I'm trying to compare the difference in speed between software and > hardware graphics rendering, but I'm a little confused... > > Can someone please give me a starter? > > I have 2 apps right now - one written with only java/android 2D APIs, > and one written with openGL calls... > > Thanks a bunch. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

