At 10:26 PM -0700 4/28/09, fadden wrote: >Well, that's the interesting question: how much memory are you >*actually* spending on bitmaps?
While I wait for a crash I can measure, my colleague here points out we use a lot of 9 patches as backgrounds for various fields on our screens. If they go into bitmap storage, and aren't regularly compacted as we move from screen to screen, well, that could suck down a lot of the external heap (and fragment it to boot). Perhaps single large bitmaps we could preload would be better. Is that a nutty hypothesis? -- Ward --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

