Hi, Is there a way to load a texture that is NOT alpha pre-multiplied?
I'm using android.graphics.Bitmap to load PNG files and then GLUtils.texImage2D() to specify texture image. The result is that texture colors are automatically pre-multiplied with alpha. For simple blending you use glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) instead of glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). But sometimes you need to keep your color/ alpha untouched. Thanks, David --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

