Yeahh.. I found out..
runOnUiThread() is the solution....
Thread t = new Thread() {
public void run() {
f.runOnUiThread(new Runnable() {
@Override
public void run() {
holdGame(3000);
setContentView(R.layout.game_end_menu);
initGameOver();
}
});
}
};
t.start();
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