> That seems like it would work except I can't figure out how to create > a RotateAnimation object.
new RotateAnimation(0, 360); > There doesn't seem to be any method I can > directly use to create and set the animation resource to. ? > It gives > constructors for creating from resources, using context and > attributeset but I can't find any way to get the attributesets > manually :s ??? ImageView iv=(ImageView)findViewById(R.id.thingtorotate); Animation a=new RotateAnimation(0, 360); a.setRepeatCount(Animation.INFINITE); a.setDuration(SOME_VALUE_HERE); // maybe other configuration as needed iv.startAnimation(a); Though if Romain Guy says go with a RotateDrawable, I'd follow his recommendation if you can. -- Mark Murphy (a Commons Guy) http://commonsware.com _The Busy Coder's Guide to Android Development_ Version 2.0 Available! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

