Anyone used glColor4x much?
I am passing colours into a line draw rtn in the usual format '4
bytes: alpha, red, green, blue.'
my call to to set the colour attempts to modify the RRGGBB parts into
fixed format values.
int red = (color&0x00FF0000);
int green = (color&0x0000FF00)<<8;
int blue = (color&0x000000FF)<<16;
surface.glColor4x(red, green, blue, 0);
I am getting screwy colours from this. I have searched but there
aren't many examples of this call kicking around and used in this way.
I am obviously doing something dumb. Do I have to format the rgb
values as percentages somehow?
'surface' is defined as GL10 btw.
Al.
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