Hi everyone,

I am trying to find the way how to handle OpenGL ES memory correctly.
After user press RED button, OpenGL context become lost, and I should
reload all textures. Do I need to release old textures?
How I should manage this situation at all?

After 2nd return application become much slower and release all bg
processes including .acore.
After 3rd return from sleep mode, device reboots.

I get the following messages:
I/ActivityManager(   58): Low Memory: No more background processes

Any suggestions?

Best regards,
Vitaliy

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