I just found that left/right channels are swapped when calling
SoundPool.play(int soundID, float leftVolume, float rightVolume, int
priority, int loop, float rate), running in 1.1 emulator on MacOS.

Unfortunately I'm far away from my G1 headset (with proprietary
connector) so I can't check if the behavior is the same.

Does anybody has such problems ?

What behavior can I expect on 1.1 and 1.5 devices ?

Thanks.

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