Hi, Your results may be skewed. If you are dividing integers by 2 it's not the same as multiplying an integer by 0.5. In the first case, you are performing an integer division, whereas in the second case you are performing a floating point operation (which results in the end in a cast back to integer.)
If that's what you did, testing operations on an integer, then the result is not surprising. On Wed, May 20, 2009 at 12:33 PM, Robert Green <[email protected]> wrote: > > I thought others would find this really useful so I posted my FPS > counter app that lets you throw whatever code in the draw loop and > prints out an average of the last 10 frames FPS. I used this to find > out that dividing by 2 is over twice as fast as multiplying by .5, > which is something 2D games do a lot to work with sprite positions. > > Here is my code for all of you to share and be plentiful with: > > http://www.rbgrn.net/content/286-how-to-test-android-performance-using-fps > > > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

