Take a look at the OpenGL API Demo source examples. I think it's
called Kube or someting.
It provides a Game-thread that is set up to receive messages which
then can be executed synchronously on the game-thread (posting
Runnables on a queue that is managed by the Game-thread).


On May 21, 3:54 am, "[email protected]" <[email protected]> wrote:
> Hi All
>
> I am writing an application in which i need to handle messages between
> the main thread(the deafult UI related thread) and the user created
> Gamethread.
>
> The requirement is like this.
>
> An activity(say "Activity_X") is setting the view by "setContentView
> (some "View_Y")". In "Activity_X" i have implemeted
> "onCreateOptionsMenu()" and "onOptionsItemSelected()" fucntions for
> creating menus & a switch case for action to be taken on selecting
> those menus.Menu has items like "resume/pause/zoom/" .
>
> All action to be take on selecting these menus are implemented in
> "View_Y" in a separate Gamethread by extending "Thread" class.
>
> So whenever a menu is selected in "Activity_X" i need to send a
> message to "View_Y". And on receiving this ,a particular action/method
> should be called in View_Y(GameThread).
>
> How can i achieve this using Handlers?Is there any other way of doing
> this? Please do share with me some code snippets for these.
> Your advises are highly appreciable. Thank you for your time.
>
> -Latha
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