I have the same problem of wired accelerometer data while music is playing.
Does anyone have a workaround for this. Some kind of filter mechanism perhaps. I use "FloatMath.sqrt(x*x + y*y + z*z)" for shake detection. But even with that formular, playing music always detects shake, just raising the threshold won't work, since shake would not be detected with to high threshold. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

